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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2007-12-17 10:03:47 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2007-12-17 10:03:47 +0000
commitd459948cef28e17a4008352da97eeb43dd58f93e (patch)
treedbfa12466d251f65a073cef2c4e222df20a2eb86 /crawl-ref/source/files.cc
parenteab76c4ea51dbaf2a7602774278a31283b9459f4 (diff)
downloadcrawl-ref-d459948cef28e17a4008352da97eeb43dd58f93e.tar.gz
crawl-ref-d459948cef28e17a4008352da97eeb43dd58f93e.zip
Experimental "improved" explore algorithm which can be turned on by
adding "explore_improved=true" to crawlrc. The intent is to reduce backtracking and zig-zagging during auto-explore. Currently only works with non-greedy explore since I can't yet figure out how to intelligently combine it with greediness. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3084 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/files.cc')
-rw-r--r--crawl-ref/source/files.cc4
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/source/files.cc b/crawl-ref/source/files.cc
index 1cd9febc60..049f410a39 100644
--- a/crawl-ref/source/files.cc
+++ b/crawl-ref/source/files.cc
@@ -909,6 +909,10 @@ bool load( dungeon_feature_type stair_taken, load_mode_type load_mode,
you.transit_stair, stair_taken, DNGN_UNSEEN);
unwind_bool ylev(you.entering_level, true, false);
+ // Going up/down stairs, going through a portal, or being banished
+ // means the previous x/y movement direction is no longer valid.
+ you.reset_prev_move();
+
const bool make_changes =
(load_mode != LOAD_RESTART_GAME && load_mode != LOAD_VISITOR);