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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-12-30 20:31:38 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-12-30 20:31:38 +0000
commite864f4d3b84c1efe09175652a9830dddbc0bd6a5 (patch)
tree7322d1cc0393f62adb256204a714cdcd976a2d62 /crawl-ref/source/files.cc
parent7554b6525e58b192f168e50233479f3fb1d19f5e (diff)
downloadcrawl-ref-e864f4d3b84c1efe09175652a9830dddbc0bd6a5.tar.gz
crawl-ref-e864f4d3b84c1efe09175652a9830dddbc0bd6a5.zip
A completely reworked version of Zin as per the lengthy
discussion in October/November. Zin effects: - protection from harm (like all good gods) - feeding when starving (as before) - mutation resistance (chance of piety/200) Zin restrictions: - no cannibalism (like all good gods) - no attacking friends - no eating of intelligent beings' corpses - no deliberate mutating Zin invocations: - Smiting (general priestly ability?) - Revitalisation (Minor Healing + 5 mp) - Sanctuary (protection from attacks) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3164 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/files.cc')
-rw-r--r--crawl-ref/source/files.cc5
1 files changed, 4 insertions, 1 deletions
diff --git a/crawl-ref/source/files.cc b/crawl-ref/source/files.cc
index 442d166183..e02c1b9cea 100644
--- a/crawl-ref/source/files.cc
+++ b/crawl-ref/source/files.cc
@@ -977,6 +977,9 @@ bool load( dungeon_feature_type stair_taken, load_mode_type load_mode,
load_ghost();
}
env.turns_on_level = 0;
+ env.sanctuary_x = -1;
+ env.sanctuary_y = -1;
+ env.sanctuary_time = 0;
}
else
{
@@ -1148,7 +1151,7 @@ void save_level(int level_saved, level_area_type old_ltype,
where_were_you, old_ltype,
false );
- you.prev_targ = MHITNOT;
+ you.prev_targ = MHITNOT;
you.prev_grd_targ = coord_def(0, 0);
FILE *saveFile = fopen(cha_fil.c_str(), "wb");