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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-25 00:01:38 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-25 00:01:38 +0000 |
commit | 97f93f7d2dd30fee884ee4eeb8a16dcb51cf4a7c (patch) | |
tree | ef959b41c9373a02d6424717be5cbcbd1c72782f /crawl-ref/source/files.h | |
parent | be49ad27a08b4d5a5e347e6d8a2e6852f81c4a8b (diff) | |
download | crawl-ref-97f93f7d2dd30fee884ee4eeb8a16dcb51cf4a7c.tar.gz crawl-ref-97f93f7d2dd30fee884ee4eeb8a16dcb51cf4a7c.zip |
Allow ziggurats placed in Pandemonium to return to the same Pan level when the player leaves the ziggurat. Breaks saves.
Cleaned up up_stairs() and down_stairs() to remove spurious depth changes when changing you.level_type - depth (you.your_level) now changes only for stairs with both ends in LEVEL_DUNGEON.
All levels are now saved on exit, including non LEVEL_DUNGEON levels. Re-entering non-dungeon levels from down_stairs will still delete the old level. Re-entering non-dungeon levels from up_stairs (i.e. returning to a non-dungeon level from some other place, like a ziggurat) will reload the old level.
Fixed bogus marker trashing when player attempts to use a Zot entrance with insufficient runes.
Delete .msg files when game ends.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7598 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/files.h')
-rw-r--r-- | crawl-ref/source/files.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/crawl-ref/source/files.h b/crawl-ref/source/files.h index f2e8c006a1..2a60fbeb77 100644 --- a/crawl-ref/source/files.h +++ b/crawl-ref/source/files.h @@ -15,6 +15,7 @@ #include <stdio.h> #include <string> #include <vector> +#include <set> enum load_mode_type { @@ -28,7 +29,8 @@ enum load_mode_type #define MAX_LEVELS 50 // referenced in files - newgame - ouch: -extern FixedArray<bool, MAX_LEVELS, NUM_BRANCHES> tmp_file_pairs; +typedef std::set<level_id> level_id_set; +extern level_id_set Generated_Levels; bool file_exists(const std::string &name); bool dir_exists(const std::string &dir); |