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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-08 21:53:05 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-12-08 21:53:05 +0000 |
commit | 7cc66e61e50963ba90a5db8db19cf75890d3c733 (patch) | |
tree | fa2ee702c472095c0c3c2326fd7920d02875e29a /crawl-ref/source/food.cc | |
parent | 8cbb227becdc172839b901aedf972022dc73118d (diff) | |
download | crawl-ref-7cc66e61e50963ba90a5db8db19cf75890d3c733.tar.gz crawl-ref-7cc66e61e50963ba90a5db8db19cf75890d3c733.zip |
Apply more commits into 0.4 branch, again mostly by Haran:
6950, 6954, 6959, 6962, 6963, 6965, 6968, 6970 (partly), 6997, 6998,
7001, 7061, 7065, 7071, 7132 (partly), 7174, 7186, 7213, 7233, 7268,
7268, 7293, 7319, 7339, 7358, 7393 (partly)
* Tweak a few monster flags.
* Fix autoswapping jewellery taking longer than manual swapping.
* Fix crash when attempting to create nonexisting monster in wizmode.
* Make ego armour descriptions follow abbreviation guidelines.
* Fixed buggy monster movement away from the player.
* Disabled traps in the Abyss.
* Fixed a few other minor bugs, and improves messaging.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/branches/stone_soup-0.4@7788 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/food.cc')
-rw-r--r-- | crawl-ref/source/food.cc | 25 |
1 files changed, 20 insertions, 5 deletions
diff --git a/crawl-ref/source/food.cc b/crawl-ref/source/food.cc index 29914b32c1..b70dc6d8da 100644 --- a/crawl-ref/source/food.cc +++ b/crawl-ref/source/food.cc @@ -136,7 +136,7 @@ void weapon_switch( int targ ) if (targ == -1) // Unarmed Combat. { // Already unarmed? - if (you.equip[EQ_WEAPON] == -1) + if (!you.weapon()) return; mpr( "You switch back to your bare hands." ); @@ -161,7 +161,7 @@ void weapon_switch( int targ ) // Well yeah, but that's because interacting with the wielding // code is a mess... this whole function's purpose was to // isolate this hack until there's a proper way to do things. -- bwr - if (you.equip[EQ_WEAPON] != -1) + if (you.weapon()) unwield_item(false); you.equip[EQ_WEAPON] = targ; @@ -173,13 +173,25 @@ void weapon_switch( int targ ) if (Options.chunks_autopickup || you.species == SP_VAMPIRE) autopickup(); + // Same amount of time as normal wielding. + // FIXME: this duplicated code is begging for a bug. + if (you.weapon()) + { + you.time_taken /= 2; + } + else // swapping to empty hands is faster + { + you.time_taken *= 3; + you.time_taken /= 10; + } + you.turn_is_over = true; } // Look for a butchering implement. If fallback is true, // prompt the user if no obvious options exist. // Returns whether a weapon was switched. -static int _find_butchering_implement(int &butcher_tool) +static bool _find_butchering_implement(int &butcher_tool) { // When berserk, you can't change weapons. Sanity check! if (!can_wield(NULL, true)) @@ -209,7 +221,7 @@ static int _find_butchering_implement(int &butcher_tool) // Look for a butchering implement in your pack. for (int i = 0; i < ENDOFPACK; ++i) { - const item_def& tool(you.inv[i]); + item_def& tool(you.inv[i]); if (is_valid_item( tool ) && tool.base_type == OBJ_WEAPONS && can_cut_meat( tool ) @@ -241,7 +253,7 @@ static int _find_butchering_implement(int &butcher_tool) const int item_slot = prompt_invent_item( "What would you like to use? (- for none)?", - MT_INVLIST, OSEL_WIELD, + MT_INVLIST, OSEL_BUTCHERY, true, true, true, '-', -1, NULL, OPER_WIELD); if (prompt_failed(item_slot)) @@ -2012,6 +2024,9 @@ bool is_preferred_food(const item_def &food) if (food.base_type != OBJ_FOOD) return (false); + + if (is_poisonous(food)) + return (false); // Honeycombs are tasty for everyone. if (food.sub_type == FOOD_HONEYCOMB || food.sub_type == FOOD_ROYAL_JELLY) |