diff options
author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-27 11:12:31 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-27 11:12:31 +0000 |
commit | 612b5c431864991b19105694131ba1314012e631 (patch) | |
tree | d5603abb33e3d28c6af8091e6e44cc328f374535 /crawl-ref/source/food.cc | |
parent | ddb3328fdce3844daff10045995f8ee2c097fff0 (diff) | |
download | crawl-ref-612b5c431864991b19105694131ba1314012e631.tar.gz crawl-ref-612b5c431864991b19105694131ba1314012e631.zip |
Some spacing clean-up in the tutorial code (thanks for the additions,
Matthew!) and fix BR 1974056 (wrong colouring of tutorial skills
information).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5293 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/food.cc')
-rw-r--r-- | crawl-ref/source/food.cc | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/crawl-ref/source/food.cc b/crawl-ref/source/food.cc index b759a82cd8..ab16de1dc8 100644 --- a/crawl-ref/source/food.cc +++ b/crawl-ref/source/food.cc @@ -341,7 +341,7 @@ static bool _have_corpses_in_pack(bool remind) } if (num == 0) - return false; + return (false); std::string verb = (you.species == SP_VAMPIRE && you.experience_level > 5) ? "bottle" : "butcher"; @@ -361,16 +361,20 @@ static bool _have_corpses_in_pack(bool remind) std::ostringstream text; if (remind) + { text << "You might want to also " << verb << " the " << noun << " in your pack."; + } else + { text << "If you dropped the " << noun << " in your pack on solid " << "ground or into shallow water then you could " << verb << " " << pronoun << "."; + } mpr(text.str().c_str()); - return true; + return (true); } @@ -443,9 +447,11 @@ bool butchery(int which_corpse) if (num_corpses == 0) { if (!_have_corpses_in_pack(false)) + { mprf("There isn't anything to %s here.", (you.species == SP_VAMPIRE && you.experience_level > 5) ? "bottle" : "butcher"); + } return (false); } @@ -580,11 +586,13 @@ bool butchery(int which_corpse) if (success) + { // Remind player of corpses in pack that could be butchered or // bottled. _have_corpses_in_pack(true); + } - return success; + return (success); } // end butchery() void lua_push_items(lua_State *ls, int link) |