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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-02-06 17:16:29 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-02-06 17:16:29 +0000 |
commit | 7f57e44d0660cbb1c9971f3c170a011ffa7eb4a1 (patch) | |
tree | 4aabbc1342ffefd16aa804e183c4867624af764b /crawl-ref/source/food.cc | |
parent | 24be3228d463d6b2501cbca9368e14e91ab42182 (diff) | |
download | crawl-ref-7f57e44d0660cbb1c9971f3c170a011ffa7eb4a1.tar.gz crawl-ref-7f57e44d0660cbb1c9971f3c170a011ffa7eb4a1.zip |
Better messages when canceling butcher.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@925 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/food.cc')
-rw-r--r-- | crawl-ref/source/food.cc | 22 |
1 files changed, 16 insertions, 6 deletions
diff --git a/crawl-ref/source/food.cc b/crawl-ref/source/food.cc index 0ac4a3801c..a447d19cd6 100644 --- a/crawl-ref/source/food.cc +++ b/crawl-ref/source/food.cc @@ -237,21 +237,26 @@ bool butchery(void) return (false); } - int objl; - - for (objl = igrd[you.x_pos][you.y_pos]; objl != NON_ITEM; + bool canceled_butcher = false; + bool found_nonzero_corpses = false; + for (int objl = igrd[you.x_pos][you.y_pos]; objl != NON_ITEM; objl = mitm[objl].link) { if ( (mitm[objl].base_type != OBJ_CORPSES) || (mitm[objl].sub_type != CORPSE_BODY) ) continue; + found_nonzero_corpses = true; + // offer the possibility of butchering it_name(objl, DESC_NOCAP_A, str_pass); snprintf(info, INFO_SIZE, "Butcher %s?", str_pass); int answer = yesnoquit( info, true, 'n', false ); if ( answer == -1 ) + { + canceled_butcher = true; break; + } if ( answer == 0 ) continue; @@ -327,10 +332,15 @@ bool butchery(void) return true; } - - mpr("There isn't anything to dissect here."); - if (!new_cursed && wpn_switch) { // should never happen + if (canceled_butcher) + canned_msg(MSG_OK); + else + mprf("There isn't anything %sto dissect here.", + found_nonzero_corpses? "else " : ""); + + if (!new_cursed && wpn_switch) // should never happen + { weapon_switch( old_weapon ); } |