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authorRobert Vollmert <rvollmert@gmx.net>2009-11-03 20:48:31 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-03 21:19:22 +0100
commit85ea7c827f4933d11527f5172748206654bafe9b (patch)
treeb955e5fb3584f75b275da5ee7c322f5c3db2cf76 /crawl-ref/source/geom2d.cc
parent88d00c26d2909136d0cb1df8d58e2b449ca91908 (diff)
downloadcrawl-ref-85ea7c827f4933d11527f5172748206654bafe9b.tar.gz
crawl-ref-85ea7c827f4933d11527f5172748206654bafe9b.zip
Split up ray_def::bounce and implement better corner handling.
Rays shot directly at diagonal walls should now reflect appropriately. For this, diagonal walls are assumed to be flat. Example: ...### @***## ...*.# ...*.. It's different from before, but I think it's probably a nice change without huge impact.
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