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author | Robert Vollmert <rvollmert@gmx.net> | 2009-11-03 20:48:31 +0100 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-11-03 21:19:22 +0100 |
commit | 85ea7c827f4933d11527f5172748206654bafe9b (patch) | |
tree | b955e5fb3584f75b275da5ee7c322f5c3db2cf76 /crawl-ref/source/geom2d.cc | |
parent | 88d00c26d2909136d0cb1df8d58e2b449ca91908 (diff) | |
download | crawl-ref-85ea7c827f4933d11527f5172748206654bafe9b.tar.gz crawl-ref-85ea7c827f4933d11527f5172748206654bafe9b.zip |
Split up ray_def::bounce and implement better corner handling.
Rays shot directly at diagonal walls should now reflect
appropriately. For this, diagonal walls are assumed to be
flat.
Example:
...###
@***##
...*.#
...*..
It's different from before, but I think it's probably a
nice change without huge impact.
Diffstat (limited to 'crawl-ref/source/geom2d.cc')
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