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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-10-24 20:57:26 -0500
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-10-24 20:57:26 -0500
commit6f1afaa774beb2e170310748b0c15a6b7fa37b49 (patch)
tree3a1e88af9f7e43e5cfb7167253bbca907544e5bc /crawl-ref/source/ghost.cc
parentdc57404f4ad7e340db31d722bb0c3ecb19a03165 (diff)
downloadcrawl-ref-6f1afaa774beb2e170310748b0c15a6b7fa37b49.tar.gz
crawl-ref-6f1afaa774beb2e170310748b0c15a6b7fa37b49.zip
Add more minor cosmetic fixes.
Diffstat (limited to 'crawl-ref/source/ghost.cc')
-rw-r--r--crawl-ref/source/ghost.cc61
1 files changed, 30 insertions, 31 deletions
diff --git a/crawl-ref/source/ghost.cc b/crawl-ref/source/ghost.cc
index f06410ac44..99510133f4 100644
--- a/crawl-ref/source/ghost.cc
+++ b/crawl-ref/source/ghost.cc
@@ -150,7 +150,7 @@ void ghost_demon::init_random_demon()
name = make_name(random_int(), false);
// hp - could be defined below (as could ev, AC, etc.). Oh well, too late:
- max_hp = 100 + roll_dice( 3, 50 );
+ max_hp = 100 + roll_dice(3, 50);
ev = 5 + random2(20);
ac = 5 + random2(20);
@@ -206,7 +206,7 @@ void ghost_demon::init_random_demon()
// Is demon a spellcaster?
// Upped from one_chance_in(3)... spellcasters are more interesting
- // and I expect named demons to typically have a trick or two -- bwr
+ // and I expect named demons to typically have a trick or two. - bwr
spellcaster = !one_chance_in(10);
// Does demon fly?
@@ -255,8 +255,8 @@ void ghost_demon::init_random_demon()
spells[5] = SPELL_TELEPORT_SELF;
// Convert the player spell indices to monster spell ones.
- for (int i = 0; i < NUM_MONSTER_SPELL_SLOTS; i++)
- spells[i] = translate_spell( spells[i] );
+ for (int i = 0; i < NUM_MONSTER_SPELL_SLOTS; ++i)
+ spells[i] = translate_spell(spells[i]);
// Give demon a chance for some monster-only spells.
// Demon-summoning should be fairly common.
@@ -301,8 +301,8 @@ void ghost_demon::init_random_demon()
}
}
-// Returns the movement speed for a player ghost. Note that this is a real
-// speed, not a movement cost, so higher is better.
+// Returns the movement speed for a player ghost. Note that this is a
+// real speed, not a movement cost, so higher is better.
static int _player_ghost_base_movement_speed()
{
int speed = (you.species == SP_NAGA ? 8 : 10);
@@ -390,8 +390,9 @@ void ghost_demon::init_player_ghost()
best_skill_level = you.skills[best_skill];
xl = you.experience_level;
- colour = mons_class_colour(MONS_PLAYER_GHOST);
- fly = mons_class_flies(MONS_PLAYER_GHOST);
+ // These are the same as in mon-data.h.
+ colour = WHITE;
+ fly = FL_LEVITATE;
add_spells();
}
@@ -610,7 +611,7 @@ void ghost_demon::ugly_thing_add_resistance(bool very_ugly,
static spell_type search_first_list(int ignore_spell)
{
for (unsigned i = 0;
- i < sizeof(search_order_conj) / sizeof(*search_order_conj); i++)
+ i < sizeof(search_order_conj) / sizeof(*search_order_conj); ++i)
{
if (search_order_conj[i] == SPELL_NO_SPELL)
return (SPELL_NO_SPELL);
@@ -628,7 +629,7 @@ static spell_type search_first_list(int ignore_spell)
static spell_type search_second_list(int ignore_spell)
{
for (unsigned i = 0;
- i < sizeof(search_order_third) / sizeof(*search_order_third); i++)
+ i < sizeof(search_order_third) / sizeof(*search_order_third); ++i)
{
if (search_order_third[i] == SPELL_NO_SPELL)
return (SPELL_NO_SPELL);
@@ -646,7 +647,7 @@ static spell_type search_second_list(int ignore_spell)
static spell_type search_third_list(int ignore_spell)
{
for (unsigned i = 0;
- i < sizeof(search_order_misc) / sizeof(*search_order_misc); i++)
+ i < sizeof(search_order_misc) / sizeof(*search_order_misc); ++i)
{
if (search_order_misc[i] == SPELL_NO_SPELL)
return (SPELL_NO_SPELL);
@@ -666,38 +667,36 @@ static spell_type search_third_list(int ignore_spell)
// remember a few spells.
void ghost_demon::add_spells()
{
- int i = 0;
-
spells.init(SPELL_NO_SPELL);
- spells[ 0 ] = search_first_list(SPELL_NO_SPELL);
- spells[ 1 ] = search_first_list(spells[0]);
- spells[ 2 ] = search_second_list(SPELL_NO_SPELL);
- spells[ 3 ] = search_third_list(SPELL_DIG);
+ spells[0] = search_first_list(SPELL_NO_SPELL);
+ spells[1] = search_first_list(spells[0]);
+ spells[2] = search_second_list(SPELL_NO_SPELL);
+ spells[3] = search_third_list(SPELL_DIG);
- if (spells[ 3 ] == SPELL_NO_SPELL)
- spells[ 3 ] = search_first_list(SPELL_NO_SPELL);
+ if (spells[3] == SPELL_NO_SPELL)
+ spells[3] = search_first_list(SPELL_NO_SPELL);
- spells[ 4 ] = search_third_list(spells[3]);
+ spells[4] = search_third_list(spells[3]);
- if (spells[ 4 ] == SPELL_NO_SPELL)
- spells[ 4 ] = search_first_list(spells[3]);
+ if (spells[4] == SPELL_NO_SPELL)
+ spells[4] = search_first_list(spells[3]);
- if (player_has_spell( SPELL_DIG ))
- spells[ 4 ] = SPELL_DIG;
+ if (player_has_spell(SPELL_DIG))
+ spells[4] = SPELL_DIG;
// Look for Blink or Teleport Self for the emergency slot.
- if (player_has_spell( SPELL_CONTROLLED_BLINK )
- || player_has_spell( SPELL_BLINK ))
+ if (player_has_spell(SPELL_CONTROLLED_BLINK)
+ || player_has_spell(SPELL_BLINK))
{
- spells[ 5 ] = SPELL_CONTROLLED_BLINK;
+ spells[5] = SPELL_CONTROLLED_BLINK;
}
- if (player_has_spell( SPELL_TELEPORT_SELF ))
- spells[ 5 ] = SPELL_TELEPORT_SELF;
+ if (player_has_spell(SPELL_TELEPORT_SELF))
+ spells[5] = SPELL_TELEPORT_SELF;
- for (i = 0; i < NUM_MONSTER_SPELL_SLOTS; i++)
- spells[i] = translate_spell( spells[i] );
+ for (int i = 0; i < NUM_MONSTER_SPELL_SLOTS; ++i)
+ spells[i] = translate_spell(spells[i]);
}
// When passed the number for a player spell, returns the equivalent