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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-10-31 08:56:30 -0500
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-10-31 09:00:43 -0500
commitebd817b97aee46e383185f99d022fb9c559033d9 (patch)
tree68957d69448760dc6b55a5b9286f3b6283ce6bbe /crawl-ref/source/ghost.cc
parenta6fe99646bdf76151337e2217a26f6b9839510fc (diff)
downloadcrawl-ref-ebd817b97aee46e383185f99d022fb9c559033d9.tar.gz
crawl-ref-ebd817b97aee46e383185f99d022fb9c559033d9.zip
Implement [2889948]: In the console version, make (very) ugly thing
corpses randomly cycle through all their available colors instead of always being (light)red.
Diffstat (limited to 'crawl-ref/source/ghost.cc')
-rw-r--r--crawl-ref/source/ghost.cc11
1 files changed, 1 insertions, 10 deletions
diff --git a/crawl-ref/source/ghost.cc b/crawl-ref/source/ghost.cc
index 72f9d8733e..5735eb9134 100644
--- a/crawl-ref/source/ghost.cc
+++ b/crawl-ref/source/ghost.cc
@@ -18,6 +18,7 @@
#include "ng-input.h"
#include "random.h"
#include "skills2.h"
+#include "mon-util.h"
#include "mtransit.h"
#include "place.h"
#include "player.h"
@@ -399,16 +400,6 @@ void ghost_demon::init_player_ghost()
add_spells();
}
-unsigned char ugly_thing_random_colour()
-{
- const unsigned char colours[] =
- {
- RED, BROWN, GREEN, CYAN, MAGENTA, LIGHTGREY
- };
-
- return (RANDOM_ELEMENT(colours));
-}
-
static unsigned char _ugly_thing_assign_colour(unsigned char force_colour,
unsigned char force_not_colour)
{