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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-26 13:47:37 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-26 13:47:37 +0000
commita33ad3c3e6b0bf53a63554e96eb52db78b4a48f0 (patch)
tree8ff69133c16dfb19852f0e52b75283864eb60cdd /crawl-ref/source/ghost.h
parentd73035c53987d171d07b7a39fdd23caf4f5967f5 (diff)
downloadcrawl-ref-a33ad3c3e6b0bf53a63554e96eb52db78b4a48f0.tar.gz
crawl-ref-a33ad3c3e6b0bf53a63554e96eb52db78b4a48f0.zip
Run some sanity checks when loading ghosts. If anything seems fishy
* don't load the ghost(s) * print an error message mentioning the bones file * don't delete the bones file, so players can attach it to a bug report The last point means that the player (or admin, in the case of the servers) has to delete a buggy bones file themselves, but the benefits of making tracking down bugs easier should outweigh that inconvenience. Add a new wizmode command that calls debug_stethoscope even if the game is not compiled in debugging mode. Also, Stone Soup 0.5 bones files are now officially incompatible with 0.4. (The changes to the spell ids cause ghosts casting spells to crash the game.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9832 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/ghost.h')
-rw-r--r--crawl-ref/source/ghost.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/ghost.h b/crawl-ref/source/ghost.h
index 8cb574dd4b..d10a664c68 100644
--- a/crawl-ref/source/ghost.h
+++ b/crawl-ref/source/ghost.h
@@ -58,6 +58,8 @@ private:
spell_type translate_spell(spell_type playerspell) const;
};
+bool debug_check_ghosts();
+
extern std::vector<ghost_demon> ghosts;
#endif