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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-10-31 08:56:30 -0500
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-10-31 09:00:43 -0500
commitebd817b97aee46e383185f99d022fb9c559033d9 (patch)
tree68957d69448760dc6b55a5b9286f3b6283ce6bbe /crawl-ref/source/ghost.h
parenta6fe99646bdf76151337e2217a26f6b9839510fc (diff)
downloadcrawl-ref-ebd817b97aee46e383185f99d022fb9c559033d9.tar.gz
crawl-ref-ebd817b97aee46e383185f99d022fb9c559033d9.zip
Implement [2889948]: In the console version, make (very) ugly thing
corpses randomly cycle through all their available colors instead of always being (light)red.
Diffstat (limited to 'crawl-ref/source/ghost.h')
-rw-r--r--crawl-ref/source/ghost.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/ghost.h b/crawl-ref/source/ghost.h
index 29bb6d6c97..a2ca84a600 100644
--- a/crawl-ref/source/ghost.h
+++ b/crawl-ref/source/ghost.h
@@ -64,7 +64,6 @@ private:
mon_attack_flavour u_att_flav);
};
-unsigned char ugly_thing_random_colour();
bool debug_check_ghosts();
extern std::vector<ghost_demon> ghosts;