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authorAdam Borowski <kilobyte@angband.pl>2009-10-21 22:15:36 +0200
committerAdam Borowski <kilobyte@angband.pl>2009-10-21 22:15:36 +0200
commit80dbdf1828e0ce233d8adf8ca6ab1a5b4fc74e03 (patch)
treeed0acd9c4994191196a1d90b01415db708564066 /crawl-ref/source/goditem.cc
parent10cffb19a8667ff227f3a47010097e150a54b761 (diff)
downloadcrawl-ref-80dbdf1828e0ce233d8adf8ca6ab1a5b4fc74e03.tar.gz
crawl-ref-80dbdf1828e0ce233d8adf8ca6ab1a5b4fc74e03.zip
Slightly reduce religion.cc by yanking item-handling stuff to goditem.cc
Diffstat (limited to 'crawl-ref/source/goditem.cc')
-rw-r--r--crawl-ref/source/goditem.cc561
1 files changed, 561 insertions, 0 deletions
diff --git a/crawl-ref/source/goditem.cc b/crawl-ref/source/goditem.cc
new file mode 100644
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+++ b/crawl-ref/source/goditem.cc
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+/*
+ * File: goditem.cc
+ * Summary: Gods' attitude towards items.
+ */
+
+#include "AppHdr.h"
+
+#include "religion.h"
+#include "goditem.h"
+
+#include <algorithm>
+#include <sstream>
+#include <stdlib.h>
+#include <string.h>
+#include <stdio.h>
+#include <cmath>
+
+#include "externs.h"
+
+
+bool is_holy_item(const item_def& item)
+{
+ bool retval = false;
+
+ if (is_unrandom_artefact(item))
+ {
+ unrandart_entry* entry = get_unrand_entry(item.special);
+
+ if (entry->flags & UNRAND_FLAG_HOLY)
+ return (true);
+ }
+
+ switch (item.base_type)
+ {
+ case OBJ_WEAPONS:
+ retval = (is_blessed_blade(item)
+ || get_weapon_brand(item) == SPWPN_HOLY_WRATH);
+ break;
+ case OBJ_SCROLLS:
+ retval = (item.sub_type == SCR_HOLY_WORD);
+ break;
+ case OBJ_BOOKS:
+ retval = is_holy_spellbook(item);
+ break;
+ case OBJ_STAVES:
+ retval = is_holy_rod(item);
+ break;
+ default:
+ break;
+ }
+
+ return (retval);
+}
+
+bool is_evil_item(const item_def& item)
+{
+ bool retval = false;
+
+ if (is_unrandom_artefact(item))
+ {
+ unrandart_entry* entry = get_unrand_entry(item.special);
+
+ if (entry->flags & UNRAND_FLAG_EVIL)
+ return (true);
+ }
+
+ switch (item.base_type)
+ {
+ case OBJ_WEAPONS:
+ {
+ const int item_brand = get_weapon_brand(item);
+
+ retval = (is_demonic(item)
+ || item_brand == SPWPN_DRAINING
+ || item_brand == SPWPN_PAIN
+ || item_brand == SPWPN_VAMPIRICISM
+ || item_brand == SPWPN_SHADOW);
+ }
+ break;
+ case OBJ_MISSILES:
+ {
+ const int item_brand = get_ammo_brand(item);
+ retval = is_demonic(item) || item_brand == SPMSL_SHADOW;
+ break;
+ }
+ case OBJ_WANDS:
+ retval = (item.sub_type == WAND_DRAINING);
+ break;
+ case OBJ_SCROLLS:
+ retval = (item.sub_type == SCR_SUMMONING
+ || item.sub_type == SCR_TORMENT);
+ break;
+ case OBJ_POTIONS:
+ retval = is_blood_potion(item);
+ break;
+ case OBJ_BOOKS:
+ retval = is_evil_spellbook(item);
+ break;
+ case OBJ_STAVES:
+ retval = (item.sub_type == STAFF_DEATH || is_evil_rod(item));
+ break;
+ case OBJ_MISCELLANY:
+ retval = (item.sub_type == MISC_BOTTLED_EFREET
+ || item.sub_type == MISC_LANTERN_OF_SHADOWS);
+ break;
+ default:
+ break;
+ }
+
+ return (retval);
+}
+
+bool is_chaotic_item(const item_def& item)
+{
+ bool retval = false;
+
+ if (is_unrandom_artefact(item))
+ {
+ unrandart_entry* entry = get_unrand_entry(item.special);
+
+ if (entry->flags & UNRAND_FLAG_CHAOTIC)
+ return (true);
+ }
+
+ switch (item.base_type)
+ {
+ case OBJ_WEAPONS:
+ {
+ const int item_brand = get_weapon_brand(item);
+ retval = (item_brand == SPWPN_CHAOS);
+ }
+ break;
+ case OBJ_MISSILES:
+ {
+ const int item_brand = get_ammo_brand(item);
+ retval = (item_brand == SPMSL_CHAOS);
+ }
+ break;
+ case OBJ_WANDS:
+ retval = (item.sub_type == WAND_POLYMORPH_OTHER);
+ break;
+ case OBJ_POTIONS:
+ retval = (item.sub_type == POT_MUTATION);
+ break;
+ case OBJ_BOOKS:
+ retval = is_chaotic_spellbook(item);
+ break;
+ case OBJ_STAVES:
+ retval = is_chaotic_rod(item);
+ break;
+ default:
+ break;
+ }
+
+ if (is_artefact(item) && artefact_wpn_property(item, ARTP_MUTAGENIC))
+ retval = true;
+
+ return (retval);
+}
+
+bool is_hasty_item(const item_def& item)
+{
+ switch (item.base_type)
+ {
+ case OBJ_WEAPONS:
+ {
+ const int item_brand = get_weapon_brand(item);
+ if (item_brand == SPWPN_SPEED)
+ return (true);
+ }
+ break;
+ case OBJ_ARMOUR:
+ {
+ const int item_brand = get_armour_ego_type(item);
+ if (item_brand == SPARM_RUNNING)
+ return (true);
+ }
+ break;
+ case OBJ_WANDS:
+ if (item.sub_type == WAND_HASTING)
+ return (true);
+ break;
+ case OBJ_POTIONS:
+ if (item.sub_type == POT_SPEED || item.sub_type == POT_BERSERK_RAGE)
+ return (true);
+ break;
+ case OBJ_JEWELLERY:
+ // should this include AMU_RESIST_SLOWING?
+ if (item.sub_type == AMU_RAGE)
+ return (true);
+ break;
+ default:
+ break;
+ }
+ return (false);
+}
+
+bool is_holy_discipline(int discipline)
+{
+ return (discipline & SPTYP_HOLY);
+}
+
+bool is_evil_discipline(int discipline)
+{
+ return (discipline & SPTYP_NECROMANCY);
+}
+
+bool is_holy_spell(spell_type spell, god_type god)
+{
+ UNUSED(god);
+
+ unsigned int disciplines = get_spell_disciplines(spell);
+
+ return (is_holy_discipline(disciplines));
+}
+
+bool is_evil_spell(spell_type spell, god_type god)
+{
+ UNUSED(god);
+
+ unsigned int flags = get_spell_flags(spell);
+ unsigned int disciplines = get_spell_disciplines(spell);
+
+ return ((flags & SPFLAG_UNHOLY) || (is_evil_discipline(disciplines)));
+}
+
+bool is_chaotic_spell(spell_type spell, god_type god)
+{
+ UNUSED(god);
+
+ return (spell == SPELL_POLYMORPH_OTHER
+ || spell == SPELL_ALTER_SELF
+ || spell == SPELL_SUMMON_UGLY_THING);
+}
+
+bool is_hasty_spell(spell_type spell, god_type god)
+{
+ UNUSED(god);
+
+ return (spell == SPELL_HASTE
+ || spell == SPELL_SWIFTNESS
+ || spell == SPELL_BERSERKER_RAGE);
+}
+
+// The default suitable() function for is_spellbook_type().
+bool is_any_spell(spell_type spell, god_type god)
+{
+ UNUSED(god);
+
+ return (true);
+}
+
+// If book_or_rod is false, only look at actual spellbooks. Otherwise,
+// only look at rods.
+bool is_spellbook_type(const item_def& item, bool book_or_rod,
+ bool (*suitable)(spell_type spell, god_type god),
+ god_type god)
+{
+ const bool is_spellbook = (item.base_type == OBJ_BOOKS
+ && item.sub_type != BOOK_MANUAL
+ && item.sub_type != BOOK_DESTRUCTION);
+ const bool is_rod = item_is_rod(item);
+
+ if (!is_spellbook && !is_rod)
+ return (false);
+
+ if (!book_or_rod && is_rod)
+ return (false);
+
+ int total = 0;
+ int total_liked = 0;
+
+ for (int i = 0; i < SPELLBOOK_SIZE; ++i)
+ {
+ spell_type spell = which_spell_in_book(item, i);
+ if (spell == SPELL_NO_SPELL)
+ continue;
+
+ total++;
+ if (suitable(spell, god))
+ total_liked++;
+ }
+
+ // If at least half of the available spells are suitable, the whole
+ // spellbook or rod is, too.
+ return (total_liked >= (total / 2) + 1);
+}
+
+bool is_holy_spellbook(const item_def& item)
+{
+ return (is_spellbook_type(item, false, is_holy_spell));
+}
+
+bool is_evil_spellbook(const item_def& item)
+{
+ return (is_spellbook_type(item, false, is_evil_spell));
+}
+
+bool is_chaotic_spellbook(const item_def& item)
+{
+ return (is_spellbook_type(item, false, is_chaotic_spell));
+}
+
+bool god_hates_spellbook(const item_def& item)
+{
+ return (is_spellbook_type(item, false, god_hates_spell_type));
+}
+
+bool is_holy_rod(const item_def& item)
+{
+ return (is_spellbook_type(item, true, is_holy_spell));
+}
+
+bool is_evil_rod(const item_def& item)
+{
+ return (is_spellbook_type(item, true, is_evil_spell));
+}
+
+bool is_chaotic_rod(const item_def& item)
+{
+ return (is_spellbook_type(item, true, is_chaotic_spell));
+}
+
+bool god_hates_rod(const item_def& item)
+{
+ return (is_spellbook_type(item, true, god_hates_spell_type));
+}
+
+conduct_type good_god_hates_item_handling(const item_def &item)
+{
+ if (!is_good_god(you.religion) || !is_evil_item(item))
+ return (DID_NOTHING);
+
+ if (is_demonic(item))
+ return (DID_UNHOLY);
+
+ if (item_type_known(item)
+ || item.base_type == OBJ_WEAPONS
+ && get_weapon_brand(item) == SPWPN_CHAOS)
+ {
+ return (DID_NECROMANCY);
+ }
+
+ return (DID_NOTHING);
+}
+
+conduct_type god_hates_item_handling(const item_def &item)
+{
+ switch (you.religion)
+ {
+ case GOD_ZIN:
+ if (item_type_known(item) && is_chaotic_item(item))
+ return (DID_CHAOS);
+ break;
+
+ case GOD_FEAWN:
+ if (!item_type_known(item))
+ return (DID_NOTHING);
+
+ if (is_evil_item(item)
+ || item.base_type == OBJ_WEAPONS
+ && get_weapon_brand(item) == SPWPN_CHAOS)
+ {
+ return (DID_NECROMANCY);
+ }
+ break;
+
+ case GOD_SHINING_ONE:
+ {
+ if (!item_type_known(item))
+ return (DID_NOTHING);
+
+ switch (item.base_type)
+ {
+ case OBJ_WEAPONS:
+ {
+ const int item_brand = get_weapon_brand(item);
+ if (item_brand == SPWPN_VENOM)
+ return (DID_POISON);
+ break;
+ }
+
+ case OBJ_MISSILES:
+ {
+ const int item_brand = get_ammo_brand(item);
+ if (item_brand == SPMSL_POISONED || item_brand == SPMSL_CURARE)
+ return (DID_POISON);
+ break;
+ }
+
+ case OBJ_STAVES:
+ if (item.sub_type == STAFF_POISON)
+ return (DID_POISON);
+ break;
+
+ default:
+ break;
+ }
+ break;
+ }
+
+ case GOD_YREDELEMNUL:
+ if (item_type_known(item) && is_holy_item(item))
+ return (DID_HOLY);
+ break;
+
+ case GOD_TROG:
+ if (item.base_type == OBJ_BOOKS
+ && item.sub_type != BOOK_MANUAL
+ && item.sub_type != BOOK_DESTRUCTION)
+ {
+ return (DID_SPELL_MEMORISE);
+ }
+ break;
+
+ case GOD_CHRONOS:
+ if (item_type_known(item) && is_hasty_item(item))
+ return (DID_HASTY);
+ break;
+
+ default:
+ break;
+ }
+
+ if (item_type_known(item)
+ && (god_hates_spellbook(item) || god_hates_rod(item)))
+ {
+ return (NUM_CONDUCTS); // FIXME: get the specific reason, if it
+ } // will ever be needed for spellbooks.
+
+ return (DID_NOTHING);
+}
+
+bool god_hates_spell_type(spell_type spell, god_type god)
+{
+ if (is_good_god(god) && is_evil_spell(spell))
+ return (true);
+
+ unsigned int disciplines = get_spell_disciplines(spell);
+
+ switch (god)
+ {
+ case GOD_ZIN:
+ if (is_chaotic_spell(spell))
+ return (true);
+ break;
+
+ case GOD_SHINING_ONE:
+ // TSO hates using poison, but is fine with curing it, resisting
+ // it, or destroying it.
+ if ((disciplines & SPTYP_POISON) && spell != SPELL_CURE_POISON
+ && spell != SPELL_RESIST_POISON && spell != SPELL_IGNITE_POISON)
+ {
+ return (true);
+ }
+
+ case GOD_YREDELEMNUL:
+ if (is_holy_spell(spell))
+ return (true);
+ break;
+
+ case GOD_CHRONOS:
+ if (is_hasty_spell(spell))
+ return (true);
+ break;
+
+ default:
+ break;
+ }
+
+ return (false);
+}
+
+bool god_dislikes_spell_type(spell_type spell, god_type god)
+{
+ if (god_hates_spell_type(spell, god))
+ return (true);
+
+ unsigned int flags = get_spell_flags(spell);
+ unsigned int disciplines = get_spell_disciplines(spell);
+
+ switch (god)
+ {
+ case GOD_SHINING_ONE:
+ // TSO probably wouldn't like spells which would put enemies
+ // into a state where attacking them would be unchivalrous.
+ if (spell == SPELL_CAUSE_FEAR || spell == SPELL_PARALYSE
+ || spell == SPELL_CONFUSE || spell == SPELL_MASS_CONFUSION
+ || spell == SPELL_SLEEP || spell == SPELL_MASS_SLEEP)
+ {
+ return (true);
+ }
+ break;
+
+ case GOD_XOM:
+ // Ideally, Xom would only like spells which have a random effect,
+ // are risky to use, or would otherwise amuse him, but that would
+ // be a really small number of spells.
+
+ // Xom would probably find these extra boring.
+ if (flags & (SPFLAG_HELPFUL | SPFLAG_NEUTRAL | SPFLAG_ESCAPE
+ | SPFLAG_RECOVERY | SPFLAG_MAPPING))
+ {
+ return (true);
+ }
+
+ // Things are more fun for Xom the less the player knows in
+ // advance.
+ if (disciplines & SPTYP_DIVINATION)
+ return (true);
+
+ // Holy spells are probably too useful for Xom to find them
+ // interesting.
+ if (disciplines & SPTYP_HOLY)
+ return (true);
+ break;
+
+ case GOD_ELYVILON:
+ // A peaceful god of healing wouldn't like combat spells.
+ if (disciplines & SPTYP_CONJURATION)
+ return (true);
+
+ // Also doesn't like battle spells of the non-conjuration type.
+ if (flags & SPFLAG_BATTLE)
+ return (true);
+ break;
+
+ default:
+ break;
+ }
+
+ return (false);
+}
+
+bool god_dislikes_spell_discipline(int discipline, god_type god)
+{
+ ASSERT(discipline < (1 << (SPTYP_LAST_EXPONENT + 1)));
+
+ if (is_good_god(god) && is_evil_discipline(discipline))
+ return (true);
+
+ switch (god)
+ {
+ case GOD_SHINING_ONE:
+ return (discipline & SPTYP_POISON);
+
+ case GOD_YREDELEMNUL:
+ return (discipline & SPTYP_HOLY);
+
+ case GOD_XOM:
+ return (discipline & (SPTYP_DIVINATION | SPTYP_HOLY));
+
+ case GOD_ELYVILON:
+ return (discipline & (SPTYP_CONJURATION | SPTYP_SUMMONING));
+
+ default:
+ break;
+ }
+
+ return (false);
+}