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author | Chris Oelmueller <chris.oelmueller@gmail.com> | 2013-08-22 01:53:56 +0200 |
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committer | Neil Moore <neil@s-z.org> | 2013-08-22 19:52:36 -0400 |
commit | 673307ef264f866c601a7c549c1ac5f3a9447cc2 (patch) | |
tree | 6c9973b72ab89a251489e083bd5c62f956082173 /crawl-ref/source/godpassive.cc | |
parent | 5dd9ceac74552920171806618baad20767a7e2f4 (diff) | |
download | crawl-ref-673307ef264f866c601a7c549c1ac5f3a9447cc2.tar.gz crawl-ref-673307ef264f866c601a7c549c1ac5f3a9447cc2.zip |
Fix some typos in comments and docs
Also clarify one comment about weapon egos.
Diffstat (limited to 'crawl-ref/source/godpassive.cc')
-rw-r--r-- | crawl-ref/source/godpassive.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/godpassive.cc b/crawl-ref/source/godpassive.cc index 2d1487f970..53770a8bc3 100644 --- a/crawl-ref/source/godpassive.cc +++ b/crawl-ref/source/godpassive.cc @@ -55,8 +55,8 @@ void jiyva_eat_offlevel_items() const int branch = random2(NUM_BRANCHES); int js = JS_NONE; - // Choose level based on main dungeon depth so that levels short branches - // aren't picked more often. + // Choose level based on main dungeon depth so that levels of + // short branches aren't picked more often. ASSERT(brdepth[branch] <= MAX_BRANCH_DEPTH); const int level = random2(MAX_BRANCH_DEPTH) + 1; |