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authorChris Oelmueller <chris.oelmueller@gmail.com>2013-08-22 01:53:56 +0200
committerNeil Moore <neil@s-z.org>2013-08-22 19:52:36 -0400
commit673307ef264f866c601a7c549c1ac5f3a9447cc2 (patch)
tree6c9973b72ab89a251489e083bd5c62f956082173 /crawl-ref/source/godpassive.cc
parent5dd9ceac74552920171806618baad20767a7e2f4 (diff)
downloadcrawl-ref-673307ef264f866c601a7c549c1ac5f3a9447cc2.tar.gz
crawl-ref-673307ef264f866c601a7c549c1ac5f3a9447cc2.zip
Fix some typos in comments and docs
Also clarify one comment about weapon egos.
Diffstat (limited to 'crawl-ref/source/godpassive.cc')
-rw-r--r--crawl-ref/source/godpassive.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/godpassive.cc b/crawl-ref/source/godpassive.cc
index 2d1487f970..53770a8bc3 100644
--- a/crawl-ref/source/godpassive.cc
+++ b/crawl-ref/source/godpassive.cc
@@ -55,8 +55,8 @@ void jiyva_eat_offlevel_items()
const int branch = random2(NUM_BRANCHES);
int js = JS_NONE;
- // Choose level based on main dungeon depth so that levels short branches
- // aren't picked more often.
+ // Choose level based on main dungeon depth so that levels of
+ // short branches aren't picked more often.
ASSERT(brdepth[branch] <= MAX_BRANCH_DEPTH);
const int level = random2(MAX_BRANCH_DEPTH) + 1;