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author | Chris Campbell <chriscampbell89@gmail.com> | 2014-04-27 21:56:02 +0100 |
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committer | Chris Campbell <chriscampbell89@gmail.com> | 2014-04-27 21:57:03 +0100 |
commit | 6d60aeaaaea0057f935d99961ed714c161f1f19e (patch) | |
tree | 4403abe59861433653240d5a843169ffb34cc70a /crawl-ref/source/godpassive.cc | |
parent | 4acf371bdd34567f88708660b3def154243f35a5 (diff) | |
download | crawl-ref-6d60aeaaaea0057f935d99961ed714c161f1f19e.tar.gz crawl-ref-6d60aeaaaea0057f935d99961ed714c161f1f19e.zip |
Remove piety requirements for Ashenzari identifying pluses on armour/weapons
They're now always identified if that slot is cursed, rather than having
hidden (and differing) piety breakpoints.
Diffstat (limited to 'crawl-ref/source/godpassive.cc')
-rw-r--r-- | crawl-ref/source/godpassive.cc | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/crawl-ref/source/godpassive.cc b/crawl-ref/source/godpassive.cc index 9e18ff69c1..2ea4c1fb38 100644 --- a/crawl-ref/source/godpassive.cc +++ b/crawl-ref/source/godpassive.cc @@ -389,15 +389,12 @@ bool god_id_item(item_def& item, bool silent) ided |= ISFLAG_IDENT_MASK; if (item.base_type == OBJ_ARMOUR - && you.piety >= piety_breakpoint(0) && _is_slot_cursed(get_armour_slot(item))) { - // Armour would id the pluses when worn, unlike weapons. ided |= ISFLAG_KNOW_PLUSES; } if (is_weapon(item) - && you.piety >= piety_breakpoint(1) && _is_slot_cursed(EQ_WEAPON)) { ided |= ISFLAG_KNOW_PLUSES; |