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author | Steve Melenchuk <smelenchuk@gmail.com> | 2014-05-03 13:46:35 -0600 |
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committer | Steve Melenchuk <smelenchuk@gmail.com> | 2014-05-07 18:23:30 -0600 |
commit | cc951abeae6710d3621324e7a8f9344697790dd9 (patch) | |
tree | 7a7240bc41127e7fe72eeaab5e4c88d8755194dd /crawl-ref/source/godpassive.cc | |
parent | e4cf6b8460b349504a6eefae741f52696ababeca (diff) | |
download | crawl-ref-cc951abeae6710d3621324e7a8f9344697790dd9.tar.gz crawl-ref-cc951abeae6710d3621324e7a8f9344697790dd9.zip |
Make Q's GONNNNG conduct more of an official thing.
To make up for less thunder clouds.
You get 3 noise per action at 1* piety up to 16 noise per action at 6* piety
(about the same as a fireball).
Have fun!
Diffstat (limited to 'crawl-ref/source/godpassive.cc')
-rw-r--r-- | crawl-ref/source/godpassive.cc | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/source/godpassive.cc b/crawl-ref/source/godpassive.cc index 19e583a7af..b0157f54f0 100644 --- a/crawl-ref/source/godpassive.cc +++ b/crawl-ref/source/godpassive.cc @@ -23,6 +23,7 @@ #include "mon-stuff.h" #include "player.h" #include "religion.h" +#include "shout.h" #include "skills2.h" #include "state.h" #include "terrain.h" @@ -702,6 +703,9 @@ void qazlal_storm_clouds() return; } + // You are a *storm*. You are pretty loud! + noisy(min((int)you.piety, piety_breakpoint(5)) / 10, you.pos()); + const int radius = you.piety >= piety_breakpoint(3) ? 2 : 1; vector<coord_def> candidates; |