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authorSteve Melenchuk <smelenchuk@gmail.com>2014-05-03 13:46:35 -0600
committerSteve Melenchuk <smelenchuk@gmail.com>2014-05-07 18:23:30 -0600
commitcc951abeae6710d3621324e7a8f9344697790dd9 (patch)
tree7a7240bc41127e7fe72eeaab5e4c88d8755194dd /crawl-ref/source/godpassive.cc
parente4cf6b8460b349504a6eefae741f52696ababeca (diff)
downloadcrawl-ref-cc951abeae6710d3621324e7a8f9344697790dd9.tar.gz
crawl-ref-cc951abeae6710d3621324e7a8f9344697790dd9.zip
Make Q's GONNNNG conduct more of an official thing.
To make up for less thunder clouds. You get 3 noise per action at 1* piety up to 16 noise per action at 6* piety (about the same as a fireball). Have fun!
Diffstat (limited to 'crawl-ref/source/godpassive.cc')
-rw-r--r--crawl-ref/source/godpassive.cc4
1 files changed, 4 insertions, 0 deletions
diff --git a/crawl-ref/source/godpassive.cc b/crawl-ref/source/godpassive.cc
index 19e583a7af..b0157f54f0 100644
--- a/crawl-ref/source/godpassive.cc
+++ b/crawl-ref/source/godpassive.cc
@@ -23,6 +23,7 @@
#include "mon-stuff.h"
#include "player.h"
#include "religion.h"
+#include "shout.h"
#include "skills2.h"
#include "state.h"
#include "terrain.h"
@@ -702,6 +703,9 @@ void qazlal_storm_clouds()
return;
}
+ // You are a *storm*. You are pretty loud!
+ noisy(min((int)you.piety, piety_breakpoint(5)) / 10, you.pos());
+
const int radius = you.piety >= piety_breakpoint(3) ? 2 : 1;
vector<coord_def> candidates;