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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2009-12-09 21:31:02 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2009-12-09 21:31:02 +0100
commitb8f3c183df87ee55833ab561fa12ed324da5a913 (patch)
tree2be4120a6fc0053dc049ba066e68b1ebfe701a01 /crawl-ref/source/hiscores.cc
parentf4efe0a7c1422dede865ea5f9d8e2d96978b2f9f (diff)
downloadcrawl-ref-b8f3c183df87ee55833ab561fa12ed324da5a913.tar.gz
crawl-ref-b8f3c183df87ee55833ab561fa12ed324da5a913.zip
Make Xom sometimes (< 5% chance) revive the player after death.
The chance of this happening depends strongly on tension and mood, as well as type of death. I also tried the normal protection from harm but I figure it's more interesting this way. :D
Diffstat (limited to 'crawl-ref/source/hiscores.cc')
-rw-r--r--crawl-ref/source/hiscores.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/hiscores.cc b/crawl-ref/source/hiscores.cc
index 24ca1a90cb..80da72274b 100644
--- a/crawl-ref/source/hiscores.cc
+++ b/crawl-ref/source/hiscores.cc
@@ -1194,7 +1194,9 @@ std::string scorefile_entry::death_source_desc() const
{
if (death_type != KILLED_BY_MONSTER && death_type != KILLED_BY_BEAM
&& death_type != KILLED_BY_DISINT)
+ {
return ("");
+ }
// XXX no longer handles mons_num correctly! FIXME
return (!death_source_name.empty() ?