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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-23 17:53:49 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-23 17:53:49 +0000
commit4426d6e72f87e5d2b4b84c6d2196db21f638659d (patch)
tree01d0a676cc8977046ce18da1cd84f0b3de1badc2 /crawl-ref/source/initfile.cc
parent966e7d165b4c33f5a00f0b718bb04e4f9df6090c (diff)
downloadcrawl-ref-4426d6e72f87e5d2b4b84c6d2196db21f638659d.tar.gz
crawl-ref-4426d6e72f87e5d2b4b84c6d2196db21f638659d.zip
Add an option that controls whether the tiles build displays tiles in
menus or not. (Defaults to true.) Tiled menus may seem like a great feature (and I love them) but they can also be a bit confusing/distracting (though much less so now than they used to be), and I respect that. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9799 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/initfile.cc')
-rw-r--r--crawl-ref/source/initfile.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/initfile.cc b/crawl-ref/source/initfile.cc
index 08f7546915..30e77385b6 100644
--- a/crawl-ref/source/initfile.cc
+++ b/crawl-ref/source/initfile.cc
@@ -894,6 +894,7 @@ void game_options::reset_options()
#ifdef USE_TILE
strcpy(tile_show_items, "!?/%=([)x}+\\_.");
tile_title_screen = true;
+ tile_menu_icons = true;
// minimap colours
tile_player_col = MAP_WHITE;
tile_monster_col = MAP_RED;
@@ -3024,6 +3025,7 @@ void game_options::read_option_line(const std::string &str, bool runscript)
strncpy(tile_show_items, field.c_str(), 18);
}
else BOOL_OPTION(tile_title_screen);
+ else BOOL_OPTION(tile_menu_icons);
else if (key == "tile_player_col")
{
tile_player_col =