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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-05-23 17:53:49 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-05-23 17:53:49 +0000 |
commit | 4426d6e72f87e5d2b4b84c6d2196db21f638659d (patch) | |
tree | 01d0a676cc8977046ce18da1cd84f0b3de1badc2 /crawl-ref/source/initfile.cc | |
parent | 966e7d165b4c33f5a00f0b718bb04e4f9df6090c (diff) | |
download | crawl-ref-4426d6e72f87e5d2b4b84c6d2196db21f638659d.tar.gz crawl-ref-4426d6e72f87e5d2b4b84c6d2196db21f638659d.zip |
Add an option that controls whether the tiles build displays tiles in
menus or not. (Defaults to true.)
Tiled menus may seem like a great feature (and I love them) but they can
also be a bit confusing/distracting (though much less so now than they
used to be), and I respect that.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9799 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/initfile.cc')
-rw-r--r-- | crawl-ref/source/initfile.cc | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/initfile.cc b/crawl-ref/source/initfile.cc index 08f7546915..30e77385b6 100644 --- a/crawl-ref/source/initfile.cc +++ b/crawl-ref/source/initfile.cc @@ -894,6 +894,7 @@ void game_options::reset_options() #ifdef USE_TILE strcpy(tile_show_items, "!?/%=([)x}+\\_."); tile_title_screen = true; + tile_menu_icons = true; // minimap colours tile_player_col = MAP_WHITE; tile_monster_col = MAP_RED; @@ -3024,6 +3025,7 @@ void game_options::read_option_line(const std::string &str, bool runscript) strncpy(tile_show_items, field.c_str(), 18); } else BOOL_OPTION(tile_title_screen); + else BOOL_OPTION(tile_menu_icons); else if (key == "tile_player_col") { tile_player_col = |