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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-01-24 13:10:35 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-01-24 13:10:35 +0000 |
commit | 47824cdfc7c6cba04b91336e2a91abaac8c558b8 (patch) | |
tree | bab422c56a682d6d3d817a6de802c3b9c16a2f87 /crawl-ref/source/initfile.cc | |
parent | abe1935b440c1b521c125de7396e7b4b4760dcaf (diff) | |
download | crawl-ref-47824cdfc7c6cba04b91336e2a91abaac8c558b8.tar.gz crawl-ref-47824cdfc7c6cba04b91336e2a91abaac8c558b8.zip |
Add mouseclick handling for menus in tiles:
L-click will page down, R-click is treated like Escape.
Change L-click on player from single turn search to (the more
useful, I think) pickup, and add L-click to list of
alternatives to call the pickup menu, so that clicking on the
player icon twice will directly open the pickup menu.
This is getting complicated: there are so few combinations
of mouseclicks possible, but because they do different things
under different circumstances this *really* needs to be
documented somehow.
Fix coloured hp/mp bars not updating during running. (During
travel the map needs to be redrawn anyway, so also having to
redraw the bars doesn't hurt any.)
Also fix list_rotten to be readable from init.txt (and default
to true).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3316 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/initfile.cc')
-rw-r--r-- | crawl-ref/source/initfile.cc | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/crawl-ref/source/initfile.cc b/crawl-ref/source/initfile.cc index 552bec13fd..b9dd3f493e 100644 --- a/crawl-ref/source/initfile.cc +++ b/crawl-ref/source/initfile.cc @@ -651,7 +651,7 @@ void game_options::reset_options() easy_unequip = true; easy_butcher = true; always_confirm_butcher = false; - list_rotten = false; + list_rotten = true; easy_confirm = CONFIRM_SAFE_EASY; easy_quit_item_prompts = true; hp_warning = 10; @@ -1778,6 +1778,10 @@ void game_options::read_option_line(const std::string &str, bool runscript) { always_confirm_butcher = read_bool( field, always_confirm_butcher ); } + else if (key == "list_rotten") + { + list_rotten = read_bool( field, list_rotten ); + } else if (key == "lua_file" && runscript) { #ifdef CLUA_BINDINGS |