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author | Robert Vollmert <rvollmert@gmx.net> | 2009-11-28 15:06:46 +0100 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-11-28 18:18:15 +0100 |
commit | 6e1cc1abcff78fb383e25641b0b424bfb1d2ebb4 (patch) | |
tree | 87c7d71c9d0487c5e67ca9dff733675fd7f1c2f3 /crawl-ref/source/initfile.cc | |
parent | a7280a4d1b2470ff6f78f82b5afb2d3b6dfccd09 (diff) | |
download | crawl-ref-6e1cc1abcff78fb383e25641b0b424bfb1d2ebb4.tar.gz crawl-ref-6e1cc1abcff78fb383e25641b0b424bfb1d2ebb4.zip |
Add an option to draw the player cursor manually.
Set use_fake_player_cursor = true to use this. This allows
defaulting the cursor to off, which means less cursor blinking
say when travelling.
This patch also moves the cursor control closer to where it's
used, so that the cursor is only turned on for actual input
prompts. I've definitely missed some prompts here: almost
anything that prompts for a single character and reads it
using getch() will not have a cursor with use_fake_player_cursor
set at the moment.
Diffstat (limited to 'crawl-ref/source/initfile.cc')
-rw-r--r-- | crawl-ref/source/initfile.cc | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/initfile.cc b/crawl-ref/source/initfile.cc index 76431c8238..559239da67 100644 --- a/crawl-ref/source/initfile.cc +++ b/crawl-ref/source/initfile.cc @@ -751,6 +751,7 @@ void game_options::reset_options() #else use_fake_cursor = false; #endif + use_fake_player_cursor = false; stash_tracking = STM_ALL; @@ -2756,6 +2757,7 @@ void game_options::read_option_line(const std::string &str, bool runscript) level_map_cursor_step = 50; } else BOOL_OPTION(use_fake_cursor); + else BOOL_OPTION(use_fake_player_cursor); else BOOL_OPTION(macro_meta_entry); else if (key == "stop_travel" || key == "travel_stop_message") { |