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authorMatthew Cline <zelgadis@sourceforge.net>2009-10-13 18:12:47 -0700
committerMatthew Cline <zelgadis@sourceforge.net>2009-10-13 18:12:47 -0700
commit91527afd3e9c0e92ddb79cdc63e89ccf2fa536fe (patch)
tree0f1a2fa32e71404f18b1757cac3dcb236bc557c5 /crawl-ref/source/initfile.cc
parent325031f16090a6e875890c27854be77167e8b268 (diff)
downloadcrawl-ref-91527afd3e9c0e92ddb79cdc63e89ccf2fa536fe.tar.gz
crawl-ref-91527afd3e9c0e92ddb79cdc63e89ccf2fa536fe.zip
New option explore_delay, which lets you make the delay between auto-explore
moves be different than the delay between the moves of other types of travel. By default (explore_delay == -1) the auto-explore delay is the same as travel_delay, preserving the old behaviour.
Diffstat (limited to 'crawl-ref/source/initfile.cc')
-rw-r--r--crawl-ref/source/initfile.cc10
1 files changed, 10 insertions, 0 deletions
diff --git a/crawl-ref/source/initfile.cc b/crawl-ref/source/initfile.cc
index e256359f2c..8370797f44 100644
--- a/crawl-ref/source/initfile.cc
+++ b/crawl-ref/source/initfile.cc
@@ -780,6 +780,7 @@ void game_options::reset_options()
pickup_thrown = true;
travel_delay = 20;
+ explore_delay = -1;
travel_stair_cost = 500;
arena_delay = 600;
@@ -2791,6 +2792,15 @@ void game_options::read_option_line(const std::string &str, bool runscript)
if (travel_delay > 2000)
travel_delay = 2000;
}
+ else if (key == "explore_delay")
+ {
+ // Read explore delay in milliseconds.
+ explore_delay = atoi( field.c_str() );
+ if (explore_delay < -1)
+ explore_delay = -1;
+ if (explore_delay > 2000)
+ explore_delay = 2000;
+ }
else if (key == "level_map_cursor_step")
{
level_map_cursor_step = atoi( field.c_str() );