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authorRobert Vollmert <rvollmert@gmx.net>2009-11-13 15:28:11 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-13 15:47:43 +0100
commit934725f25eae11ced143d86d271ef43d7da83470 (patch)
tree63d48987763385c832eadd89cc80a7bad2f69100 /crawl-ref/source/initfile.cc
parent715680dd8c38e6829166d955a5fd2ff3a495346c (diff)
downloadcrawl-ref-934725f25eae11ced143d86d271ef43d7da83470.tar.gz
crawl-ref-934725f25eae11ced143d86d271ef43d7da83470.zip
Remove arena AI forcing option.
It's not strictly necessary anymore to have sensible fights with recent AI changes, and could easily be restored if required. Better to improve non-arena AI, however.
Diffstat (limited to 'crawl-ref/source/initfile.cc')
-rw-r--r--crawl-ref/source/initfile.cc4
1 files changed, 0 insertions, 4 deletions
diff --git a/crawl-ref/source/initfile.cc b/crawl-ref/source/initfile.cc
index 41cc6dcca0..0c423a8ab4 100644
--- a/crawl-ref/source/initfile.cc
+++ b/crawl-ref/source/initfile.cc
@@ -701,10 +701,6 @@ void game_options::reset_options()
arena_dump_msgs_all = false;
arena_list_eq = false;
- // If true, monsters are forced to target each other in arena
- // mode, even when outside LOS of each other.
- arena_force_ai = true;
-
// Sort only pickup menus by default.
sort_menus.clear();
set_menu_sort("pickup: true");