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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-27 09:58:49 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-27 09:58:49 +0000 |
commit | 7aa3305f41d2f073710d9a732bd29572b704bc49 (patch) | |
tree | 374aa17118ecb68bc4c237176506dbaf9aafb0b7 /crawl-ref/source/invent.cc | |
parent | 3cc681e30ac236f7b88adece29f194cb30138ec8 (diff) | |
download | crawl-ref-7aa3305f41d2f073710d9a732bd29572b704bc49.tar.gz crawl-ref-7aa3305f41d2f073710d9a732bd29572b704bc49.zip |
* Moved most hard-coded non-standard unrandart behaviour to art-func.h,
specifically code for equipping, unequpping, an equipped unrandart doing
something every time world_reacts() is called (special wield effects),
melee hit effects, and evoking. Left hardcoded outside of art-func.h:
* Sword of Cerebov temproarily downgrading the defender's fire
resistance.
* Staff of Olgreb boosting poison spells, as if it were a staff
of poison.
* Vampire's Tooth always getting maximal vampiric drain.
* Mace of Variablity's initial pluses being chosen at creation time.
* Since what used to be special wield effects is now handled very
differently, noisy weapons and the lantern of shadows effects
are handled with player attributes rather than SPWLD_NOISES and
SPWLD_SHADOW.
* Unrandarts can now have an elemental colour for their colour
(currently only used for the Mace of Variability).
* Unrandarts' value modification, being special, and being
evil are now handled in art-data.txt rather than being hardcoded.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10055 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/invent.cc')
-rw-r--r-- | crawl-ref/source/invent.cc | 38 |
1 files changed, 18 insertions, 20 deletions
diff --git a/crawl-ref/source/invent.cc b/crawl-ref/source/invent.cc index fc8010879a..d0784ca0f4 100644 --- a/crawl-ref/source/invent.cc +++ b/crawl-ref/source/invent.cc @@ -1722,6 +1722,24 @@ bool prompt_failed(int retval, std::string msg) bool item_is_evokable(const item_def &item, bool known, bool all_wands, bool msg) { + if (is_unrandom_artefact(item)) + { + const unrandart_entry* entry = get_unrand_entry(item.special); + + if (entry->evoke_func && item_type_known(item)) + { + + if (item_is_equipped(item)) + return (true); + + if (msg) + mpr("That item can only be evoked when wielded."); + + return (false); + } + // Unrandart might still be evokable (e.g., reaching) + } + const bool wielded = (you.equip[EQ_WEAPON] == item.link); switch (item.base_type) @@ -1754,26 +1772,6 @@ bool item_is_evokable(const item_def &item, bool known, bool all_wands, return (true); } - if (is_unrandom_artefact(item)) - { - switch (item.special) - { - case UNRAND_ASMODEUS: - case UNRAND_WUCAD_MU: - case UNRAND_DISPATER: - case UNRAND_OLGREB: - if (!wielded) - { - if (msg) - mpr("That item can only be evoked when wielded."); - return (false); - } - return (true); - - default: - return (false); - } - } if (msg) mpr("That item cannot be evoked!"); return (false); |