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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-09-28 19:52:12 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-09-28 19:52:12 +0000 |
commit | 1d5b5da76795d490b6cd64b35d0c61d19f25b5e9 (patch) | |
tree | b98e4fd138474963147a917535989e5676d5c420 /crawl-ref/source/it_use2.cc | |
parent | 21361a5df873316c55c3e4e494249377149b2334 (diff) | |
download | crawl-ref-1d5b5da76795d490b6cd64b35d0c61d19f25b5e9.tar.gz crawl-ref-1d5b5da76795d490b6cd64b35d0c61d19f25b5e9.zip |
Vampire feeding changes:
* remove randomness and unify formulas for nutrition value of blood potions
and corpses, so bottling potions can no longer be used to enforce greater
nutrition: this means that draining corpses give more nutrition now
* draining duration now matches nutrition more closely (the formulas
used to be completely distinct, and quite complicated)
* decrease blood potions' nutrition again (I'd increased it in my
previous related commit), coagulated blood gives only 80% nutrition
* blood potions last a bit longer (counter 2000 -> 2500)
* healing from blood potions is impossible
* healing from corpses is only possible while they're still fresh
(i.e. won't start rotting soon, counter > 150)
* remove unrotting etc. effects, decrease healing from human corpses
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7055 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/it_use2.cc')
-rw-r--r-- | crawl-ref/source/it_use2.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/it_use2.cc b/crawl-ref/source/it_use2.cc index e8217e08d6..84942b6f72 100644 --- a/crawl-ref/source/it_use2.cc +++ b/crawl-ref/source/it_use2.cc @@ -85,11 +85,11 @@ bool potion_effect( potion_type pot_eff, int pow, bool was_known ) { // No healing anymore! (jpeg) - int value = 1000; + int value = 800; if (pot_eff == POT_BLOOD) { mpr("Yummy - fresh blood!"); - value += 500; + value += 200; } else // coagulated mpr("This tastes delicious!"); |