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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-09-28 19:52:12 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-09-28 19:52:12 +0000
commit1d5b5da76795d490b6cd64b35d0c61d19f25b5e9 (patch)
treeb98e4fd138474963147a917535989e5676d5c420 /crawl-ref/source/it_use2.cc
parent21361a5df873316c55c3e4e494249377149b2334 (diff)
downloadcrawl-ref-1d5b5da76795d490b6cd64b35d0c61d19f25b5e9.tar.gz
crawl-ref-1d5b5da76795d490b6cd64b35d0c61d19f25b5e9.zip
Vampire feeding changes:
* remove randomness and unify formulas for nutrition value of blood potions and corpses, so bottling potions can no longer be used to enforce greater nutrition: this means that draining corpses give more nutrition now * draining duration now matches nutrition more closely (the formulas used to be completely distinct, and quite complicated) * decrease blood potions' nutrition again (I'd increased it in my previous related commit), coagulated blood gives only 80% nutrition * blood potions last a bit longer (counter 2000 -> 2500) * healing from blood potions is impossible * healing from corpses is only possible while they're still fresh (i.e. won't start rotting soon, counter > 150) * remove unrotting etc. effects, decrease healing from human corpses git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7055 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/it_use2.cc')
-rw-r--r--crawl-ref/source/it_use2.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/it_use2.cc b/crawl-ref/source/it_use2.cc
index e8217e08d6..84942b6f72 100644
--- a/crawl-ref/source/it_use2.cc
+++ b/crawl-ref/source/it_use2.cc
@@ -85,11 +85,11 @@ bool potion_effect( potion_type pot_eff, int pow, bool was_known )
{
// No healing anymore! (jpeg)
- int value = 1000;
+ int value = 800;
if (pot_eff == POT_BLOOD)
{
mpr("Yummy - fresh blood!");
- value += 500;
+ value += 200;
}
else // coagulated
mpr("This tastes delicious!");