summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/it_use2.cc
diff options
context:
space:
mode:
authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-06 16:47:06 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-06 16:47:06 +0000
commit200b4c0e08504a7c8df898d77a9d72b3fa573c04 (patch)
treeb6cf73c902a55861ab60656e0225f0385c2c3a59 /crawl-ref/source/it_use2.cc
parent7f2ded93231941b48fba24bcc9a55602295f72bd (diff)
downloadcrawl-ref-200b4c0e08504a7c8df898d77a9d72b3fa573c04.tar.gz
crawl-ref-200b4c0e08504a7c8df898d77a9d72b3fa573c04.zip
Add a function x_chance_in_y(x,y) to replace the various
random2(y) < x checks, e.g. x_chance_in_y(weight, totalweight). This should make things a bit more readable. Apply it to a number of files. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6428 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/it_use2.cc')
-rw-r--r--crawl-ref/source/it_use2.cc25
1 files changed, 13 insertions, 12 deletions
diff --git a/crawl-ref/source/it_use2.cc b/crawl-ref/source/it_use2.cc
index 8953c4eb1c..3f6e8df4b3 100644
--- a/crawl-ref/source/it_use2.cc
+++ b/crawl-ref/source/it_use2.cc
@@ -81,7 +81,7 @@ bool potion_effect( potion_type pot_eff, int pow, bool was_known )
mpr("You feel much better.");
// only fix rot when healed to full
- if ( you.hp == you.hp_max)
+ if (you.hp == you.hp_max)
{
unrot_hp( (2 + random2avg(5, 2)) / factor );
set_hp(you.hp_max, false);
@@ -148,7 +148,7 @@ bool potion_effect( potion_type pot_eff, int pow, bool was_known )
mprf(MSGCH_DURATION, "You feel %s all of a sudden.",
were_mighty ? "mightier" : "very mighty");
- if ( were_mighty )
+ if (were_mighty)
contaminate_player(1, was_known);
else
modify_stat(STAT_STRENGTH, 5, true, "");
@@ -180,8 +180,8 @@ bool potion_effect( potion_type pot_eff, int pow, bool was_known )
break;
case POT_LEVITATION:
- mprf("You feel %s buoyant.",
- (!player_is_airborne()) ? "very" : "more");
+ mprf("You feel %s buoyant.", !player_is_airborne() ? "very"
+ : "more");
if (!player_is_airborne())
mpr("You gently float upwards from the floor.");
@@ -228,8 +228,8 @@ bool potion_effect( potion_type pot_eff, int pow, bool was_known )
break;
case POT_INVISIBILITY:
- mpr( (!you.duration[DUR_INVIS]) ? "You fade into invisibility!"
- : "You fade further into invisibility." );
+ mpr(!you.duration[DUR_INVIS] ? "You fade into invisibility!"
+ : "You fade further into invisibility.");
// Invisibility cancels backlight.
you.duration[DUR_BACKLIGHT] = 0;
@@ -260,11 +260,14 @@ bool potion_effect( potion_type pot_eff, int pow, bool was_known )
break;
case POT_DEGENERATION:
- if ( pow == 40 )
+ if (pow == 40)
mpr("There was something very wrong with that liquid!");
+
if (lose_stat(STAT_RANDOM, (1 + random2avg(4, 2)) / factor, false,
"drinking a potion of degeneration"))
+ {
xom_is_stimulated(64 / factor);
+ }
break;
// Don't generate randomly - should be rare and interesting.
@@ -320,7 +323,7 @@ bool potion_effect( potion_type pot_eff, int pow, bool was_known )
nothing_happens = false;
}
- // give a message if no message otherwise
+ // Give a message if no message otherwise.
if (!restore_stat(STAT_ALL, 0, false) && nothing_happens)
mpr( "You feel refreshed." );
break;
@@ -331,7 +334,7 @@ bool potion_effect( potion_type pot_eff, int pow, bool was_known )
mpr("You feel slightly irritated.");
make_hungry(100, false);
}
- else if ( you.duration[DUR_BUILDING_RAGE] )
+ else if (you.duration[DUR_BUILDING_RAGE])
{
you.duration[DUR_BUILDING_RAGE] = 0;
mpr("Your blood cools.");
@@ -346,7 +349,7 @@ bool potion_effect( potion_type pot_eff, int pow, bool was_known )
case POT_CURE_MUTATION:
mpr("It has a very clean taste.");
for (int i = 0; i < 7; i++)
- if (random2(10) > i)
+ if (x_chance_in_y(i, 10))
delete_mutation(RANDOM_MUTATION, false);
break;
@@ -614,8 +617,6 @@ void unwear_armour(char unw)
if (is_random_artefact( you.inv[unw] ))
unuse_randart(unw);
-
- return;
}
void unuse_randart(unsigned char unw)