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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-09-13 16:04:24 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-09-13 16:04:24 +0000 |
commit | 280d409759be7af8b54366f07ccba17348ea24f9 (patch) | |
tree | 99b931599c7a6544a9c9b3f4aeb7d9c99752b5d9 /crawl-ref/source/it_use2.cc | |
parent | 8b4a043aa12cf1492ff94b0ef071afce5997dff2 (diff) | |
download | crawl-ref-280d409759be7af8b54366f07ccba17348ea24f9.tar.gz crawl-ref-280d409759be7af8b54366f07ccba17348ea24f9.zip |
Commit several patches:
* patch 2849505 by weyrava: make submerged monsters use the correct colour
* patch 2857771 by caotto: another Feawn update
* patch 2838771 by camedo: add potions of brilliance/agility
* BR 2841651 by bookofjude: allow Merfolk to control-tele into deep water
Now we need tiles for the new potions!
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10669 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/it_use2.cc')
-rw-r--r-- | crawl-ref/source/it_use2.cc | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/crawl-ref/source/it_use2.cc b/crawl-ref/source/it_use2.cc index 62e8a6ab26..45b0605cbf 100644 --- a/crawl-ref/source/it_use2.cc +++ b/crawl-ref/source/it_use2.cc @@ -162,6 +162,50 @@ bool potion_effect(potion_type pot_eff, int pow, bool drank_it, bool was_known) break; } + case POT_BRILLIANCE: + { + const bool were_brilliant = you.duration[DUR_BRILLIANCE] > 0; + + mprf(MSGCH_DURATION, "You feel %s all of a sudden.", + were_brilliant ? "clever" : "more clever"); + + if (were_brilliant) + contaminate_player(1, was_known); + else + modify_stat(STAT_INTELLIGENCE, 5, true, ""); + + you.duration[DUR_BRILLIANCE] += (35 + random2(pow)) / factor; + + if (you.duration[DUR_BRILLIANCE] > 80) + you.duration[DUR_BRILLIANCE] = 80; + + did_god_conduct(DID_STIMULANTS, 4 + random2(4), was_known); + break; + } + + case POT_AGILITY: + { + const bool were_agile = you.duration[DUR_AGILITY] > 0; + + mprf(MSGCH_DURATION, "You feel %s all of a sudden.", + were_agile ? "agile" : "more agile"); + + if (were_agile) + contaminate_player(1, was_known); + else + modify_stat(STAT_DEXTERITY, 5, true, ""); + + you.duration[DUR_AGILITY] += (35 + random2(pow)) / factor; + + if (you.duration[DUR_AGILITY] > 80) + you.duration[DUR_AGILITY] = 80; + + you.redraw_evasion = true; + + did_god_conduct(DID_STIMULANTS, 4 + random2(4), was_known); + break; + } + case POT_GAIN_STRENGTH: if (mutate(MUT_STRONG, true, false, false, true)) learned_something_new(TUT_YOU_MUTATED); |