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authorMatthew Cline <zelgadis@sourceforge.net>2009-10-24 01:23:32 -0700
committerMatthew Cline <zelgadis@sourceforge.net>2009-10-24 01:23:32 -0700
commit2ba16f4a387e8470b0b60ec546987a86fb21d0ab (patch)
treeb1784da0e9cbdb82f0a958e2aa2a2a313fface20 /crawl-ref/source/it_use2.cc
parentd14ce181fb2fefdf0869ef47f076ef09c10ed68a (diff)
downloadcrawl-ref-2ba16f4a387e8470b0b60ec546987a86fb21d0ab.tar.gz
crawl-ref-2ba16f4a387e8470b0b60ec546987a86fb21d0ab.zip
Do nothing if unwielding a non-weapon artefact
Fix a bug where wielding a non-weapon artefact would do nothing, but unwielding it would could change your stats, leading to permanent stat loss (or permanent stat gain). Now unwielding an artefact armor/jewellery which you accidently wielded has no effect.
Diffstat (limited to 'crawl-ref/source/it_use2.cc')
-rw-r--r--crawl-ref/source/it_use2.cc6
1 files changed, 4 insertions, 2 deletions
diff --git a/crawl-ref/source/it_use2.cc b/crawl-ref/source/it_use2.cc
index 4184cc0df0..525d8ef5e5 100644
--- a/crawl-ref/source/it_use2.cc
+++ b/crawl-ref/source/it_use2.cc
@@ -477,7 +477,9 @@ bool unwield_item(bool showMsgs)
item_def& item = *you.weapon();
- if (!safe_to_remove_or_wear(item, true))
+ const bool is_weapon = get_item_slot(item) == EQ_WEAPON;
+
+ if (is_weapon && !safe_to_remove_or_wear(item, true))
return (false);
you.equip[EQ_WEAPON] = -1;
@@ -486,7 +488,7 @@ bool unwield_item(bool showMsgs)
// Call this first, so that the unrandart func can set showMsgs to
// false if it does its own message handling.
- if (is_artefact( item ))
+ if (is_weapon && is_artefact( item ))
unuse_artefact(item, &showMsgs);
if (item.base_type == OBJ_MISCELLANY