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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-04-23 19:20:52 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-04-23 19:20:52 +0000
commit9b8726ed7a51f1556ebd359761ee4a7a6ca4c27e (patch)
tree2c15d553cde917747788149d0bc9aa22a1e92440 /crawl-ref/source/it_use2.cc
parent6f3235272af77ed0710c00a2dffdbc6f4dfbf839 (diff)
downloadcrawl-ref-9b8726ed7a51f1556ebd359761ee4a7a6ca4c27e.tar.gz
crawl-ref-9b8726ed7a51f1556ebd359761ee4a7a6ca4c27e.zip
Add minor cosmetic fixes. Also, tweak the message for when non-chunk
lovers drink potions of blood to not use "Blech", as it gives nutrition, unlike other cases (e.g. when partial carnivores drink potions of porridge). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9685 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/it_use2.cc')
-rw-r--r--crawl-ref/source/it_use2.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/it_use2.cc b/crawl-ref/source/it_use2.cc
index 43c7f51ae9..9617c1264c 100644
--- a/crawl-ref/source/it_use2.cc
+++ b/crawl-ref/source/it_use2.cc
@@ -84,7 +84,7 @@ bool potion_effect(potion_type pot_eff, int pow, bool drank_it, bool was_known)
// only fix rot when healed to full
if (you.hp == you.hp_max)
{
- unrot_hp( (2 + random2avg(5, 2)) / factor );
+ unrot_hp((2 + random2avg(5, 2)) / factor);
set_hp(you.hp_max, false);
}
break;
@@ -121,12 +121,12 @@ bool potion_effect(potion_type pot_eff, int pow, bool drank_it, bool was_known)
}
else
{
- mpr("Blech - this tastes like blood!");
+ mpr("Yuck - this tastes like blood!");
if (x_chance_in_y(herbivorous + 1, 4))
{
// Full herbivores always become ill from blood.
disease_player(50 + random2(100));
- xom_is_stimulated(32/xom_factor);
+ xom_is_stimulated(32 / xom_factor);
}
else
lessen_hunger(value, true);
@@ -136,7 +136,7 @@ bool potion_effect(potion_type pot_eff, int pow, bool drank_it, bool was_known)
break;
case POT_SPEED:
- haste_player( (40 + random2(pow)) / factor );
+ haste_player((40 + random2(pow)) / factor);
break;
case POT_MIGHT:
@@ -308,7 +308,7 @@ bool potion_effect(potion_type pot_eff, int pow, bool drank_it, bool was_known)
{
mpr("You feel more experienced!");
- you.experience = 1 + exp_needed( 2 + you.experience_level );
+ you.experience = 1 + exp_needed(2 + you.experience_level);
level_change();
}
else