summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/it_use2.h
diff options
context:
space:
mode:
authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-27 09:58:49 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-27 09:58:49 +0000
commit7aa3305f41d2f073710d9a732bd29572b704bc49 (patch)
tree374aa17118ecb68bc4c237176506dbaf9aafb0b7 /crawl-ref/source/it_use2.h
parent3cc681e30ac236f7b88adece29f194cb30138ec8 (diff)
downloadcrawl-ref-7aa3305f41d2f073710d9a732bd29572b704bc49.tar.gz
crawl-ref-7aa3305f41d2f073710d9a732bd29572b704bc49.zip
* Moved most hard-coded non-standard unrandart behaviour to art-func.h,
specifically code for equipping, unequpping, an equipped unrandart doing something every time world_reacts() is called (special wield effects), melee hit effects, and evoking. Left hardcoded outside of art-func.h: * Sword of Cerebov temproarily downgrading the defender's fire resistance. * Staff of Olgreb boosting poison spells, as if it were a staff of poison. * Vampire's Tooth always getting maximal vampiric drain. * Mace of Variablity's initial pluses being chosen at creation time. * Since what used to be special wield effects is now handled very differently, noisy weapons and the lantern of shadows effects are handled with player attributes rather than SPWLD_NOISES and SPWLD_SHADOW. * Unrandarts can now have an elemental colour for their colour (currently only used for the Mace of Variability). * Unrandarts' value modification, being special, and being evil are now handled in art-data.txt rather than being hardcoded. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10055 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/it_use2.h')
-rw-r--r--crawl-ref/source/it_use2.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/it_use2.h b/crawl-ref/source/it_use2.h
index f3f4161eca..d5cc61724e 100644
--- a/crawl-ref/source/it_use2.h
+++ b/crawl-ref/source/it_use2.h
@@ -17,7 +17,7 @@
bool potion_effect(potion_type pot_eff, int pow,
bool drank_it = false, bool was_known = true);
-void unuse_artefact(const item_def &item);
+void unuse_artefact(const item_def &item, bool *show_msgs = NULL);
void unwear_armour(int slot);
bool unwield_item(bool showMsgs = true);