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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-29 12:57:33 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-29 12:57:33 +0000
commit942a2a13a9bbe4672247b37e58a53abfc4ca4db5 (patch)
treead0535ec1aae75b8898eaa74b29836d53a2e157b /crawl-ref/source/it_use2.h
parente5713cc0c97db9275c105a0a5a9e76c738fd0d25 (diff)
downloadcrawl-ref-942a2a13a9bbe4672247b37e58a53abfc4ca4db5.tar.gz
crawl-ref-942a2a13a9bbe4672247b37e58a53abfc4ca4db5.zip
Clean up potion effects as per [2544231]; get rid of the "power == 40 means
it's a potion" hack. Fix security issue in dumping code (never dump a string without using %s.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8846 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/it_use2.h')
-rw-r--r--crawl-ref/source/it_use2.h26
1 files changed, 5 insertions, 21 deletions
diff --git a/crawl-ref/source/it_use2.h b/crawl-ref/source/it_use2.h
index 8ae3e6002c..80bc1bf5b3 100644
--- a/crawl-ref/source/it_use2.h
+++ b/crawl-ref/source/it_use2.h
@@ -12,29 +12,13 @@
#include "externs.h"
-
-/* ***********************************************************************
- * called from: ability - beam - decks - item_use - misc - religion -
- * spell - spells - spells1
- * *********************************************************************** */
-bool potion_effect(potion_type pot_eff, int pow, bool was_known = true);
-
-/* ***********************************************************************
- * called from: item_use
- * *********************************************************************** */
-void unuse_randart(unsigned char unw);
+// drank_it should be true for real potion effects (as opposed
+// to abilities which duplicate such effects.)
+bool potion_effect(potion_type pot_eff, int pow,
+ bool drank_it = false, bool was_known = true);
void unuse_randart(const item_def &item);
-
-/* ***********************************************************************
- * called from: item_use - transfor
- * *********************************************************************** */
-void unwear_armour(char unw);
-
-
-/* ***********************************************************************
- * called from: decks - it_use3 - item_use - items - spells3 - transfor
- * *********************************************************************** */
+void unwear_armour(int slot);
bool unwield_item(bool showMsgs = true);
#endif