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authorStefan O'Rear <stefanor@cox.net>2009-11-12 03:52:08 -0800
committerStefan O'Rear <stefanor@cox.net>2009-11-12 03:53:13 -0800
commit078019644214628520c8116a9b4a16f30d8fadf2 (patch)
treedf1fc93d35c6b39455445360e482be5c26e1e2ac /crawl-ref/source/item_use.cc
parent7f502e207784d2c33ab38079dadfa298ab9fafc6 (diff)
downloadcrawl-ref-078019644214628520c8116a9b4a16f30d8fadf2.tar.gz
crawl-ref-078019644214628520c8116a9b4a16f30d8fadf2.zip
Add summoner and non_actor_summoner to mgen_data
Monsters now know who summoned them. This will be important later. Probably breaks something; saves are not one of them.
Diffstat (limited to 'crawl-ref/source/item_use.cc')
-rw-r--r--crawl-ref/source/item_use.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index eda4114516..94672df38d 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -1794,8 +1794,8 @@ static bool _reaping_hit_victim(bolt& beam, actor* victim, int dmg, int corpse)
}
int midx = NON_MONSTER;
- if (animate_remains(victim->pos(), CORPSE_BODY, beh, hitting, GOD_NO_GOD,
- true, true, true, &midx) <= 0)
+ if (animate_remains(victim->pos(), CORPSE_BODY, beh, hitting, agent, "",
+ GOD_NO_GOD, true, true, true, &midx) <= 0)
{
return (false);
}
@@ -5261,7 +5261,7 @@ void read_scroll(int slot)
{
const int monster = create_monster(
mgen_data(MONS_ABOMINATION_SMALL, BEH_FRIENDLY,
- 0, 0, you.pos(), MHITYOU,
+ &you, 0, 0, you.pos(), MHITYOU,
MG_FORCE_BEH));
if (monster != -1)
{