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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-13 14:19:42 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-13 14:19:42 +0000
commit1572e9c9223b1b45eada6fec2e1a82eb6950ebfd (patch)
tree722a3bd7d205b8ade2d81b39e5c68ddf77c7c099 /crawl-ref/source/item_use.cc
parent71c47c6d4e6a0b05f439f08dfabf6a83f481fa2f (diff)
downloadcrawl-ref-1572e9c9223b1b45eada6fec2e1a82eb6950ebfd.tar.gz
crawl-ref-1572e9c9223b1b45eada6fec2e1a82eb6950ebfd.zip
Added several new tutorial triggers including information on being caught
in a net, specific skills, magic resistance, and which stat to choose. In a given game you'll only ever see a small fraction of all tutorial events (we're at 71 now, and some of them are exclusive). In fact, a lot of the information is so generally useful (esp. on gods, skills and items) that I'm seriously considering opening up the general information (How do I use item x? What does Spellcasting do?) to a wider selection of characters. I don't think we'll want to explain the intricacies of Mummies, Ghouls, or Vampires, but a lot of this stuff even applies to them... (If we overhaul the tutorial, it's certainly not a 0.4 target, though.) Resetting the tutorial version to 8 as we somehow switched from digital version to binary and back to digital. It will take some time until we actually reach 110, and by then, I am sure the base files won't be save compatible anymore. :) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5777 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/item_use.cc')
-rw-r--r--crawl-ref/source/item_use.cc18
1 files changed, 9 insertions, 9 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index 0ce876643e..b524f4a78a 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -2814,7 +2814,7 @@ void jewellery_wear_effects(item_def &item)
xom_is_stimulated(128);
}
- // cursed or not, we know that since we've put the ring on
+ // Cursed or not, we know that since we've put the ring on.
set_ident_flags( item, ISFLAG_KNOW_CURSE );
mpr( item.name(DESC_INVENTORY_EQUIP).c_str() );
@@ -4373,6 +4373,7 @@ void read_scroll( int slot )
{
// Also sets wield_change.
do_curse_item( you.inv[nthing], false );
+ learned_something_new(TUT_YOU_CURSED);
}
break;
@@ -4459,10 +4460,10 @@ void read_scroll( int slot )
break;
case SCR_ENCHANT_ARMOUR:
- if ( !item_type_known(scroll) )
- id_the_scroll = scroll_modify_item(which_scroll);
+ if (!item_type_known(scroll))
+ id_the_scroll = scroll_modify_item(which_scroll);
else
- _handle_enchant_armour(-1);
+ _handle_enchant_armour(-1);
break;
case SCR_CURSE_ARMOUR:
@@ -4485,11 +4486,10 @@ void read_scroll( int slot )
id_the_scroll = false;
break;
}
- else
- {
- // Make the name before we curse it.
- do_curse_item( you.inv[you.equip[affected]], false );
- }
+
+ // Make the name before we curse it.
+ do_curse_item( you.inv[you.equip[affected]], false );
+ learned_something_new(TUT_YOU_CURSED);
break;
case SCR_HOLY_WORD: