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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-07 11:58:54 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-07 11:58:54 +0000
commit167ae03b160a0ccadd7934b2bfe557d491f1cb1f (patch)
treec1ee0ef626b416c5eee0f62082da72cb9f4137c3 /crawl-ref/source/item_use.cc
parent33dc7cedd5a65d3bd1ce8eff9006e4517a3390dd (diff)
downloadcrawl-ref-167ae03b160a0ccadd7934b2bfe557d491f1cb1f.tar.gz
crawl-ref-167ae03b160a0ccadd7934b2bfe557d491f1cb1f.zip
Another clean up, and add some new weapon speech.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6439 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/item_use.cc')
-rw-r--r--crawl-ref/source/item_use.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index 568645fc89..af14f7570b 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -2242,7 +2242,7 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus,
{
if (!teleport
&& !item_ident(you.inv[throw_2], ISFLAG_KNOW_PLUSES)
- && random2(100) < shoot_skill)
+ && x_chance_in_y(shoot_skill, 100))
{
set_ident_flags( item, ISFLAG_KNOW_PLUSES );
set_ident_flags( you.inv[throw_2], ISFLAG_KNOW_PLUSES );
@@ -2251,7 +2251,7 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus,
you.inv[throw_2].name(DESC_NOCAP_A).c_str());
}
}
- else if (!teleport && random2(100) < shoot_skill)
+ else if (!teleport && x_chance_in_y(shoot_skill, 100))
{
item_def& weapon = you.inv[you.equip[EQ_WEAPON]];
set_ident_flags(weapon, ISFLAG_KNOW_PLUSES);
@@ -2414,7 +2414,7 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus,
// ID check
if (!teleport
&& !item_ident(you.inv[throw_2], ISFLAG_KNOW_PLUSES)
- && random2(100) < you.skills[SK_THROWING])
+ && x_chance_in_y(you.skills[SK_THROWING], 100))
{
set_ident_flags( item, ISFLAG_KNOW_PLUSES );
set_ident_flags( you.inv[throw_2], ISFLAG_KNOW_PLUSES );
@@ -3936,7 +3936,7 @@ bool enchant_weapon( enchant_stat_type which_stat, bool quiet, item_def &wpn )
// Even if not affected, it may be uncursed.
if (!is_enchantable_weapon(wpn, false)
- || enchant_level >= 4 && random2(9) < enchant_level)
+ || enchant_level >= 4 && x_chance_in_y(enchant_level, 9))
{
if (is_cursed)
{
@@ -4060,7 +4060,7 @@ bool enchant_armour( int &ac_change, bool quiet, item_def &arm )
// Even if not affected, it may be uncursed.
if (!is_enchantable_armour(arm, false)
- || arm.plus >= 3 && random2(8) < arm.plus)
+ || arm.plus >= 3 && x_chance_in_y(arm.plus, 8))
{
if (is_cursed)
{