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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-21 12:15:40 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-04-21 12:15:40 +0000 |
commit | 19cd3f60eb72fef46210d73fffeec8dd10769400 (patch) | |
tree | be5020659e46412ed645680e18ac2f2885f2b8fe /crawl-ref/source/item_use.cc | |
parent | aa3d47d0610ee14663c7920b166933c27bc453b3 (diff) | |
download | crawl-ref-19cd3f60eb72fef46210d73fffeec8dd10769400.tar.gz crawl-ref-19cd3f60eb72fef46210d73fffeec8dd10769400.zip |
Change mummy curses to only turn part of a stack of potions into decay.
Instead, the amount is 2 + random2(quantity - 1), so ranging anywhere
from 2 to the entire stack.
Yes, I know this is probably highly controversial, but I've thought
about it some, and I think that this will actually change little for
most characters: You still won't take large stacks of valuable potions
into the Tomb since even if only part of the stack is destroyed it's a
huge loss. On the other hand, this is easier on newbies who had no idea
this could happen, and makes it a bit more harder for Transmuters to
turn their twenty-something potions of water into decay.
I also added a message ("Your potions of xyz decay.") if you know the
decay type. Otherwise the message is suppressed, so as to replicate the
current situation of "Hey, what's this? When did I pick up those?
(q)uaff..."
For consistency, I also added a message when stuff is cursed, or rather
I merged all those "Your foo glows black" messages into do_curse_stuff()
that now takes a parameter "quiet" to control whether it's printed ot not.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4438 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/item_use.cc')
-rw-r--r-- | crawl-ref/source/item_use.cc | 24 |
1 files changed, 5 insertions, 19 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc index 30e78b8467..72d21f072b 100644 --- a/crawl-ref/source/item_use.cc +++ b/crawl-ref/source/item_use.cc @@ -706,12 +706,7 @@ void wield_effects(int item_wield_2, bool showMsgs) case SPWPN_SCYTHE_OF_CURSES: you.special_wield = SPWLD_CURSE; if (!item_cursed(item) && one_chance_in(5)) - { - mprf("%s glows black for a moment.", - item.name(DESC_CAP_YOUR).c_str()); - - do_curse_item( item ); - } + do_curse_item( item, false ); break; case SPWPN_MACE_OF_VARIABILITY: @@ -1770,6 +1765,7 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus, item.quantity = 1; item.slot = index_to_letter(item.link); origin_set_unknown(item); + if (item.base_type == OBJ_POTIONS && (item.sub_type == POT_BLOOD || item.sub_type == POT_BLOOD_COAGULATED) @@ -4271,10 +4267,7 @@ void read_scroll( int slot ) } else { - mprf("%s glows black for a moment.", - you.inv[nthing].name(DESC_CAP_YOUR).c_str()); - - do_curse_item( you.inv[nthing] ); + do_curse_item( you.inv[nthing], false ); you.wield_change = true; } break; @@ -4392,11 +4385,7 @@ void read_scroll( int slot ) else { // make the name before we curse it - item_def& item = you.inv[you.equip[affected]]; - mprf("%s glows black for a moment.", - item.name(DESC_CAP_YOUR).c_str()); - - do_curse_item( item ); + do_curse_item( you.inv[you.equip[affected]], false ); } break; @@ -4566,10 +4555,7 @@ void use_randart(item_def &item) if ( !item_cursed(item) && proprt[RAP_CURSED] > 0 && one_chance_in(proprt[RAP_CURSED]) ) { - mprf("%s glows black for a moment.", - item.name(DESC_CAP_YOUR).c_str()); - - do_curse_item( item ); + do_curse_item( item, false ); randart_wpn_learn_prop(item, RAP_CURSED); } |