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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-08-13 10:25:22 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-08-13 10:25:22 +0000
commit2de657642dded89bf7f04024b5e7f6eb4a00a18a (patch)
treecfd04b8277b524ab8ed1c4fc8ba5635a7ba05983 /crawl-ref/source/item_use.cc
parent3f3afe7a266723d33b84c19b09b45854dee24ebd (diff)
downloadcrawl-ref-2de657642dded89bf7f04024b5e7f6eb4a00a18a.tar.gz
crawl-ref-2de657642dded89bf7f04024b5e7f6eb4a00a18a.zip
FR 2819565: Abort when trying to read a known ?blinking or ?teleportation
or when zapping a known /teleportation at yourself if you know you have a -TELE artefact equipped. In the same situation, prompt when trying to evoke Blink or cast one of the teleportation spells, in case the player insists on training Evoc/Spellcasting/Translocations that way. Also, automatically update the autoinscriptions when tweaking artefact properties in wizard mode. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10532 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/item_use.cc')
-rw-r--r--crawl-ref/source/item_use.cc23
1 files changed, 20 insertions, 3 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index 6f9739d703..ab92e696e2 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -3932,7 +3932,7 @@ void zap_wand(int slot)
}
int tracer_range = (alreadyknown && wand.sub_type != WAND_RANDOM_EFFECTS) ?
- _wand_range(type_zapped) : _max_wand_range();
+ _wand_range(type_zapped) : _max_wand_range();
message_current_target();
direction(zap_wand, DIR_NONE, targ_mode, tracer_range);
@@ -3943,6 +3943,14 @@ void zap_wand(int slot)
return;
}
+ if (alreadyknown && wand.sub_type == WAND_TELEPORTATION
+ && zap_wand.target == you.pos()
+ && scan_artefacts(ARTP_PREVENT_TELEPORTATION, false))
+ {
+ mpr("You cannot teleport right now.");
+ return;
+ }
+
if (!has_charges)
{
canned_msg(MSG_NOTHING_HAPPENS);
@@ -4838,6 +4846,16 @@ void read_scroll(int slot)
// Decrement and handle inventory if any scroll other than paper {dlb}:
const scroll_type which_scroll = static_cast<scroll_type>(scroll.sub_type);
+ const bool alreadyknown = item_type_known(scroll);
+
+ if (alreadyknown
+ && (which_scroll == SCR_BLINKING || which_scroll == SCR_TELEPORTATION)
+ && scan_artefacts(ARTP_PREVENT_TELEPORTATION, false))
+ {
+ mpr("You cannot teleport right now.");
+ return;
+ }
+
if (which_scroll != SCR_PAPER
&& (which_scroll != SCR_IMMOLATION || you.confused()))
{
@@ -4845,8 +4863,7 @@ void read_scroll(int slot)
// Actual removal of scroll done afterwards. -- bwr
}
- const bool alreadyknown = item_type_known(scroll);
- const bool dangerous = player_in_a_dangerous_place();
+ const bool dangerous = player_in_a_dangerous_place();
// Scrolls of paper are also exempted from this handling {dlb}:
if (which_scroll != SCR_PAPER)