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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-14 16:44:22 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-14 16:44:22 +0000
commit366c06789dcef1a3ae32f37fb9adcb1ca1a08ee4 (patch)
treee315d6b2270ce07d750b5ad3e372487c187809db /crawl-ref/source/item_use.cc
parentbbbd701b88b0274d7f14d0957828ad4342648135 (diff)
downloadcrawl-ref-366c06789dcef1a3ae32f37fb9adcb1ca1a08ee4.tar.gz
crawl-ref-366c06789dcef1a3ae32f37fb9adcb1ca1a08ee4.zip
Fix compile (oops) and numerous whitespace changes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4229 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/item_use.cc')
-rw-r--r--crawl-ref/source/item_use.cc26
1 files changed, 12 insertions, 14 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index ed787ab125..461f4341de 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -1288,7 +1288,7 @@ void fire_target_behaviour::message_ammo_prompt(const std::string* pre_text)
{
const int next_item = get_next_fire_item(m_slot, +1);
bool no_other_items = (next_item == -1 || next_item == m_slot);
-
+
mesclr();
if (pre_text)
@@ -1408,7 +1408,7 @@ static bool _fire_choose_item_and_target(int& slot, dist& target)
beh.message_ammo_prompt();
message_current_target(); // XXX: this stuff should be done by direction()
direction( target, DIR_NONE, TARG_ENEMY, -1, false, true, NULL, &beh );
-
+
if (beh.m_slot == -1)
{
canned_msg(MSG_OK);
@@ -1713,15 +1713,15 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus,
// launcher weapon sub-type
weapon_type lnchType;
- int baseHit = 0, baseDam = 0; // from thrown or ammo
- int ammoHitBonus = 0, ammoDamBonus = 0; // from thrown or ammo
- int lnchHitBonus = 0, lnchDamBonus = 0; // special add from launcher
- int exHitBonus = 0, exDamBonus = 0; // 'extra' bonus from skill/dex/str
- int effSkill = 0; // effective launcher skill
- int dice_mult = 100;
- bool returning = false; // item can return to pack
- bool did_return = false; // returning item actually does return to pack
- int slayDam = 0;
+ int baseHit = 0, baseDam = 0; // from thrown or ammo
+ int ammoHitBonus = 0, ammoDamBonus = 0; // from thrown or ammo
+ int lnchHitBonus = 0, lnchDamBonus = 0; // special add from launcher
+ int exHitBonus = 0, exDamBonus = 0; // 'extra' bonus from skill/dex/str
+ int effSkill = 0; // effective launcher skill
+ int dice_mult = 100;
+ bool returning = false; // item can return to pack
+ bool did_return = false; // returning item actually does return to pack
+ int slayDam = 0;
if (!teleport)
{
@@ -1915,9 +1915,7 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus,
// lower accuracy if held in a net (needs testing)
if (you.attribute[ATTR_HELD])
- {
baseHit--;
- }
// for all launched weapons, maximum effective specific skill
// is twice throwing skill. This models the fact that no matter
@@ -3689,7 +3687,7 @@ static bool affix_weapon_enchantment()
// is only naughty if you know you're doing it
did_god_conduct(DID_UNHOLY, 10,
- get_ident_type(OBJ_SCROLLS, SCR_ENCHANT_WEAPON_III)==ID_KNOWN_TYPE);
+ get_ident_type(OBJ_SCROLLS, SCR_ENCHANT_WEAPON_III) == ID_KNOWN_TYPE);
break;