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authorRobert Vollmert <rvollmert@gmx.net>2009-10-24 12:42:13 +0200
committerRobert Vollmert <rvollmert@gmx.net>2009-10-24 14:31:30 +0200
commit394fb595f6d03fa9d266ed28726975e0b59bc798 (patch)
tree3a84b6c9ced49b07af9212a3447770ae53897ed5 /crawl-ref/source/item_use.cc
parentea81f9787b7cba7a18ec7c098fcd0fe37fe7daef (diff)
downloadcrawl-ref-394fb595f6d03fa9d266ed28726975e0b59bc798.tar.gz
crawl-ref-394fb595f6d03fa9d266ed28726975e0b59bc798.zip
Extract newgame character restrictions from newgame.cc.
The functions in the new ng-restr.cc are "pure": They don't access global state; data is passed in via the new and incomplete newgame_def. Eventually, new_game should be split into something like newgame_def choose_game(); that doesn't access "you", and void setup_game(newgame_def); that sets up the player. Also get rid of player_size in favour of player::body_size. Rename player_size_type to size_part_type since it's not really player-specific (used in actor::body_size). Move parts of player_genus, player::has_claws, body_size out into species.cc.
Diffstat (limited to 'crawl-ref/source/item_use.cc')
-rw-r--r--crawl-ref/source/item_use.cc16
1 files changed, 8 insertions, 8 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index 21aa961a73..700a828473 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -129,15 +129,15 @@ bool can_wield(item_def *weapon, bool say_reason,
return (true);
}
- if (player_size(PSIZE_TORSO) < SIZE_LARGE && item_mass(*weapon) >= 300)
+ if (you.body_size(PSIZE_TORSO) < SIZE_LARGE && item_mass(*weapon) >= 300)
{
SAY(mpr("That's too large and heavy for you to wield."));
return (false);
}
// Small species wielding large weapons...
- if (player_size(PSIZE_BODY) < SIZE_MEDIUM
- && !check_weapon_wieldable_size(*weapon, player_size(PSIZE_BODY)))
+ if (you.body_size(PSIZE_BODY) < SIZE_MEDIUM
+ && !check_weapon_wieldable_size(*weapon, you.body_size(PSIZE_BODY)))
{
SAY(mpr("That's too large for you to wield."));
return (false);
@@ -800,7 +800,7 @@ bool can_wear_armour(const item_def &item, bool verbose, bool ignore_temporary)
else
{
can_wear = (fit_armour_size(item,
- player_size(PSIZE_TORSO, ignore_temporary)) == 0);
+ you.body_size(PSIZE_TORSO, ignore_temporary)) == 0);
}
if (!can_wear)
@@ -900,7 +900,7 @@ bool can_wear_armour(const item_def &item, bool verbose, bool ignore_temporary)
}
// Giant races and draconians.
- if (player_size(PSIZE_TORSO, ignore_temporary) >= SIZE_LARGE
+ if (you.body_size(PSIZE_TORSO, ignore_temporary) >= SIZE_LARGE
|| player_genus(GENPC_DRACONIAN))
{
if (sub_type >= ARM_LEATHER_ARMOUR
@@ -919,7 +919,7 @@ bool can_wear_armour(const item_def &item, bool verbose, bool ignore_temporary)
}
// Tiny races.
- if (player_size(PSIZE_TORSO, ignore_temporary) <= SIZE_LITTLE)
+ if (you.body_size(PSIZE_TORSO, ignore_temporary) <= SIZE_LITTLE)
{
if ((sub_type >= ARM_LEATHER_ARMOUR
&& sub_type <= ARM_PLATE_MAIL)
@@ -1523,7 +1523,7 @@ int launcher_shield_slowdown(const item_def &launcher, const item_def *shield)
return (speed_adjust);
const int shield_type = shield->sub_type;
- hands_reqd_type hands = hands_reqd(launcher, player_size());
+ hands_reqd_type hands = hands_reqd(launcher, you.body_size());
switch (hands)
{
@@ -2296,7 +2296,7 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus,
}
else if (wepType == MI_THROWING_NET)
{
- max_range = range = 2 + player_size(PSIZE_BODY);
+ max_range = range = 2 + you.body_size(PSIZE_BODY);
}
else
{