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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-20 00:24:31 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-20 00:24:31 +0000
commit488e5fd789582bc4a9c82f11abf81fde83e43631 (patch)
treecd1a646876ee2a9c1b7f288b0c098449a1405138 /crawl-ref/source/item_use.cc
parent3a736d2bc2536ceaa45a9b6646c64b3a92132171 (diff)
downloadcrawl-ref-488e5fd789582bc4a9c82f11abf81fde83e43631.tar.gz
crawl-ref-488e5fd789582bc4a9c82f11abf81fde83e43631.zip
Change place_monster_aux to always check nearby squares as if
first_band_member was false, if the one it was called with is already occupied by the player or another monster. This should fix the problem behind all those bug reports of monsters sharing a square with the player. Might introduce new ones, I guess, though I hope it won't. Also fix a minor display bug in the chardump. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4394 c06c8d41-db1a-0410-9941-cceddc491573
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