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author | Jude Brown <bookofjude@users.sourceforge.net> | 2010-01-07 21:13:40 +1000 |
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committer | Jude Brown <bookofjude@users.sourceforge.net> | 2010-01-07 21:25:57 +1000 |
commit | 57495e5eb5b69c7bfdad1391da2745edccc4e0ae (patch) | |
tree | 55960d2ee81386516226054398da3d539ca493d2 /crawl-ref/source/item_use.cc | |
parent | 00005320c53fa3bdd66df6d805bf4f83fa43bec1 (diff) | |
download | crawl-ref-57495e5eb5b69c7bfdad1391da2745edccc4e0ae.tar.gz crawl-ref-57495e5eb5b69c7bfdad1391da2745edccc4e0ae.zip |
Unlink Slings and Throwing. (Vandal)
Using slings also trained throwing; slings and their uses don't work at
all off the throwing skill, so it seems utterly pointless to do this. I
am assuming the reasoning is that slings use stones, and stones use
throwing, but I think that's a bit confusing.
It also means that extraneous EXP is sunk into throwing with really
using throwing.
Diffstat (limited to 'crawl-ref/source/item_use.cc')
-rw-r--r-- | crawl-ref/source/item_use.cc | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc index 0b08db911e..0b9b1c7a18 100644 --- a/crawl-ref/source/item_use.cc +++ b/crawl-ref/source/item_use.cc @@ -2867,16 +2867,6 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus, break; } - // Slings and Darts train Throwing a bit. - if (launcher_skill == SK_SLINGS) - { - if (coinflip()) - exercise(SK_THROWING, 1); - - // They also get a minor tohit boost from throwing skill. - exHitBonus += you.skills[SK_THROWING] / 5; - } - if (bow_brand == SPWPN_VORPAL) { // Vorpal brand adds 30% damage bonus. Increased from 25% |