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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-08-20 12:23:38 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-08-20 12:23:38 +0000 |
commit | 5b618acbca35621d699dc4ba3064f2a3228a5131 (patch) | |
tree | d5a68990291723d0252b29dd9193bce34929f50b /crawl-ref/source/item_use.cc | |
parent | 7ca7077ed3e60d71c79c22e07fd0d2491b861ca3 (diff) | |
download | crawl-ref-5b618acbca35621d699dc4ba3064f2a3228a5131.tar.gz crawl-ref-5b618acbca35621d699dc4ba3064f2a3228a5131.zip |
Added throwing nets. These still need work, and thus
are not for 0.3. Obviously.
Summary:
New item type MI_THROWING_NET.
The enchantment of a net describes its state, i.e.
whether it's brand-new or almost falling apart
(happens at -8).
New attribute ATTR_CAUGHT (for monsters ENCH_CAUGHT)
that means the victim cannot move and instead
struggles against the net until it manages to wriggle
out of it (takes a while depending on size) or it
is destroyed.
Monsters can still use items and spells when trapped.
New trap type TRAP_NET that currently is the only
source of throwing nets, though Gladiators (and some
types of hunters maybe?) should start with a few, and
David suggested also allowing the creation of nets
for shops.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2020 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/item_use.cc')
-rw-r--r-- | crawl-ref/source/item_use.cc | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc index 9b3515fa0f..e306963512 100644 --- a/crawl-ref/source/item_use.cc +++ b/crawl-ref/source/item_use.cc @@ -2046,6 +2046,21 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus, // Javelins train throwing quickly. exercise(SK_RANGED_COMBAT, 1 + coinflip()); break; + case MI_THROWING_NET: + // Nets use throwing and T&D skills + // They don't do any damage! + baseDam = 0; + exDamBonus = 0; + + // but accuracy is important for this one + baseHit = 1; + exHitBonus += (skill_bump(SK_RANGED_COMBAT) * 7 / 2); + // Adjust for strength and dex. + exHitBonus = dex_adjust_thrown_tohit(exHitBonus); + + // Nets train throwing + exercise(SK_RANGED_COMBAT, 1); + break; } } @@ -2083,6 +2098,10 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus, pbolt.rangeMax = pbolt.range; } + else if (wepType == MI_THROWING_NET) + { + pbolt.rangeMax = pbolt.range = 2 + player_size(PSIZE_BODY); + } else { pbolt.range = 12; |