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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-10-16 07:08:28 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-10-16 07:08:28 +0000 |
commit | 72d9609baca7cbbd5a393e1da9707f1dfd42bdf5 (patch) | |
tree | 7bbd5635360a189592c81ec4bc414a14d60fd175 /crawl-ref/source/item_use.cc | |
parent | 96f8635d8d1267198304f1aab7ef4275cf8e4852 (diff) | |
download | crawl-ref-72d9609baca7cbbd5a393e1da9707f1dfd42bdf5.tar.gz crawl-ref-72d9609baca7cbbd5a393e1da9707f1dfd42bdf5.zip |
Added new field seen_context to the monsters class, which can be set
to cause a non-standard context to be passed to
interrupt_activity( AI_SEE_MONSTER ) if it is called before the current turn
is over.
If a submerged monster surfaces in order to shout, it has to wait one
turn before being able to submerge again.
Added back in a scroll named "forgetfullness", but rather than giving
amnesia about the map it gives amnesia about non-equipped inventory
items. I tried to make the effects annoying rather than serious.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2481 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/item_use.cc')
-rw-r--r-- | crawl-ref/source/item_use.cc | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc index 8de97f4e69..6cd7ba299a 100644 --- a/crawl-ref/source/item_use.cc +++ b/crawl-ref/source/item_use.cc @@ -3714,6 +3714,13 @@ void read_scroll(void) } break; + case SCR_FORGETFULNESS: + if (wearing_amulet(AMU_CLARITY)) + mpr("You feel forgetfull for a moment."); + else + id_the_scroll = forget_inventory(); + break; + case SCR_MAGIC_MAPPING: if (you.level_type == LEVEL_PANDEMONIUM) { |