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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-28 15:12:02 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-28 15:12:02 +0000
commit7406f5e79487e4ec09a90b2fb55882259936c98c (patch)
tree7422bd16b81573a9170dfc34e6ec253f86aa8400 /crawl-ref/source/item_use.cc
parent6b33f75ac3342073fea1432d3de307aeaa772ced (diff)
downloadcrawl-ref-7406f5e79487e4ec09a90b2fb55882259936c98c.tar.gz
crawl-ref-7406f5e79487e4ec09a90b2fb55882259936c98c.zip
Make more static functions follow the coding style guidelines.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3913 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/item_use.cc')
-rw-r--r--crawl-ref/source/item_use.cc38
1 files changed, 19 insertions, 19 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index 61003814bd..e2dbb09aa8 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -80,10 +80,10 @@
#include "view.h"
#include "xom.h"
-static bool drink_fountain();
-static bool handle_enchant_weapon( enchant_stat_type which_stat,
- bool quiet = false, int item_slot = -1 );
-static bool handle_enchant_armour( int item_slot = -1 );
+static bool _drink_fountain();
+static bool _handle_enchant_weapon( enchant_stat_type which_stat,
+ bool quiet = false, int item_slot = -1 );
+static bool _handle_enchant_armour( int item_slot = -1 );
static int _fire_prompt_for_item(std::string& err);
static bool _fire_validate_item(int selected, std::string& err);
@@ -3564,7 +3564,7 @@ void drink( int slot )
if (grd[you.x_pos][you.y_pos] >= DNGN_FOUNTAIN_BLUE
&& grd[you.x_pos][you.y_pos] <= DNGN_FOUNTAIN_BLOOD)
{
- if (drink_fountain())
+ if (_drink_fountain())
return;
}
}
@@ -3640,7 +3640,7 @@ void drink( int slot )
lessen_hunger(40, true);
} // end drink()
-bool drink_fountain()
+bool _drink_fountain()
{
const dungeon_feature_type feat = grd[you.x_pos][you.y_pos];
@@ -3732,10 +3732,10 @@ bool drink_fountain()
if (gone_dry)
{
mpr("The fountain dries up!");
-
+
grd[you.x_pos][you.y_pos] = static_cast<dungeon_feature_type>(feat
+ DNGN_DRY_FOUNTAIN_BLUE - DNGN_FOUNTAIN_BLUE);
-
+
set_terrain_changed(you.x_pos, you.y_pos);
crawl_state.cancel_cmd_repeat();
@@ -3743,7 +3743,7 @@ bool drink_fountain()
you.turn_is_over = true;
return true;
-} // end drink_fountain()
+} // end _drink_fountain()
static bool affix_weapon_enchantment()
{
@@ -3917,7 +3917,7 @@ bool enchant_weapon( enchant_stat_type which_stat, bool quiet, item_def &wpn )
return (true);
}
-static bool handle_enchant_weapon( enchant_stat_type which_stat,
+static bool _handle_enchant_weapon( enchant_stat_type which_stat,
bool quiet, int item_slot )
{
if (item_slot == -1)
@@ -4013,7 +4013,7 @@ bool enchant_armour( int &ac_change, bool quiet, item_def &arm )
return (true);
}
-static bool handle_enchant_armour( int item_slot )
+static bool _handle_enchant_armour( int item_slot )
{
if (item_slot == -1)
item_slot = prompt_invent_item( "Enchant which item?", MT_INVLIST,
@@ -4119,7 +4119,7 @@ static bool scroll_modify_item(const scroll_type scroll)
if (is_enchantable_armour(item, true))
{
// might still fail because of already high enchantment
- if (handle_enchant_armour(item_slot))
+ if (_handle_enchant_armour(item_slot))
return (true);
return (false);
}
@@ -4372,11 +4372,11 @@ void read_scroll( int slot )
// everything [in the switch] below this line is a nightmare {dlb}:
case SCR_ENCHANT_WEAPON_I:
- id_the_scroll = handle_enchant_weapon( ENCHANT_TO_HIT );
+ id_the_scroll = _handle_enchant_weapon( ENCHANT_TO_HIT );
break;
case SCR_ENCHANT_WEAPON_II:
- id_the_scroll = handle_enchant_weapon( ENCHANT_TO_DAM );
+ id_the_scroll = _handle_enchant_weapon( ENCHANT_TO_DAM );
break;
case SCR_ENCHANT_WEAPON_III:
@@ -4393,15 +4393,15 @@ void read_scroll( int slot )
do_uncurse_item( you.inv[you.equip[EQ_WEAPON]] );
- handle_enchant_weapon( ENCHANT_TO_HIT, true );
+ _handle_enchant_weapon( ENCHANT_TO_HIT, true );
if (coinflip())
- handle_enchant_weapon( ENCHANT_TO_HIT, true );
+ _handle_enchant_weapon( ENCHANT_TO_HIT, true );
- handle_enchant_weapon( ENCHANT_TO_DAM, true );
+ _handle_enchant_weapon( ENCHANT_TO_DAM, true );
if (coinflip())
- handle_enchant_weapon( ENCHANT_TO_DAM, true );
+ _handle_enchant_weapon( ENCHANT_TO_DAM, true );
}
}
else
@@ -4457,7 +4457,7 @@ void read_scroll( int slot )
if ( !item_type_known(scroll) )
id_the_scroll = scroll_modify_item(which_scroll);
else
- handle_enchant_armour(-1);
+ _handle_enchant_armour(-1);
break;
case SCR_CURSE_ARMOUR: