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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-25 07:09:56 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-25 07:09:56 +0000
commit781c1cda9ce49cec2064cbf438e52ef6aaff41a3 (patch)
tree27f2e13f6ddc8307b10efdb99935bc1fcbb2f2ab /crawl-ref/source/item_use.cc
parent7a3b0b0a92e9e07200a598d743af697c9ea6aae8 (diff)
downloadcrawl-ref-781c1cda9ce49cec2064cbf438e52ef6aaff41a3.tar.gz
crawl-ref-781c1cda9ce49cec2064cbf438e52ef6aaff41a3.zip
Added some new tutorial events (not tested with the tile build):
* Auto-explore hint (200 turns after level map hint). * Explanation of the "Your equipment suddenly weighs less" message. * Explanations of trap and heap branding (non-tile builds only). * A note that monsters that have moved out of LOS haven't just vanished. * Events for gaining an ability from a mutation and gaining one from an item which was just equipped, separate from the event for the first divinely granted ability. * An explanation that shouting monsters have just noticed you, plus that their shout is likely to attract the attention of other monsters. * A "seen portal vault entrance" event, since the entry to the sewers can appear on DL 3 through 6, and there's also a very small chance of a Zigguart entrance apearing as early as DL 3. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9823 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/item_use.cc')
-rw-r--r--crawl-ref/source/item_use.cc11
1 files changed, 11 insertions, 0 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index 60547947e4..776f68adb3 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -18,6 +18,7 @@ REVISION("$Rev$");
#include "externs.h"
+#include "abl-show.h"
#include "beam.h"
#include "cio.h"
#include "cloud.h"
@@ -335,6 +336,8 @@ bool wield_weapon(bool auto_wield, int slot, bool show_weff_messages,
if (you.equip[EQ_WEAPON] != -1 && !unwield_item(show_weff_messages))
return (false);
+ const unsigned int old_talents = your_talents(false).size();
+
you.equip[EQ_WEAPON] = item_slot;
// Any oddness on wielding taken care of here.
@@ -346,6 +349,9 @@ bool wield_weapon(bool auto_wield, int slot, bool show_weff_messages,
if (show_weff_messages)
wield_warning();
+ if (Options.tutorial_left && your_talents(false).size() > old_talents)
+ learned_something_new(TUT_NEW_ABILITY_ITEM);
+
// Time calculations.
you.time_taken /= 2;
@@ -3604,12 +3610,17 @@ bool puton_item(int item_slot)
hand_used = EQ_RIGHT_RING;
}
+ const unsigned int old_talents = your_talents(false).size();
+
// Actually equip the item.
you.equip[hand_used] = item_slot;
// And calculate the effects.
jewellery_wear_effects(item);
+ if (Options.tutorial_left && your_talents(false).size() > old_talents)
+ learned_something_new(TUT_NEW_ABILITY_ITEM);
+
// Putting on jewellery is as fast as wielding weapons.
you.time_taken /= 2;
you.turn_is_over = true;