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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-01 10:10:02 -0600
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-01 10:10:59 -0600
commita0de356f3d007e58152f257212ed13d8b44fdfc0 (patch)
treef58fc43277e2f4fcb5f99ef57b51eeeef05a9905 /crawl-ref/source/item_use.cc
parent7e8ebade4e8c0001439b89f333174f9443b74eb0 (diff)
downloadcrawl-ref-a0de356f3d007e58152f257212ed13d8b44fdfc0.tar.gz
crawl-ref-a0de356f3d007e58152f257212ed13d8b44fdfc0.zip
Move checks for a player or monster's being chaotic into another
convenience function in the actor interface.
Diffstat (limited to 'crawl-ref/source/item_use.cc')
-rw-r--r--crawl-ref/source/item_use.cc14
1 files changed, 2 insertions, 12 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index e621b1e663..eb405b395e 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -42,9 +42,9 @@
#include "message.h"
#include "misc.h"
#include "mon-behv.h"
+#include "mon-util.h"
#include "monplace.h"
#include "monstuff.h"
-#include "mon-util.h"
#include "notes.h"
#include "ouch.h"
#include "player.h"
@@ -1710,17 +1710,7 @@ static bool _item_penetrates_victim(const bolt &beam, const actor *victim,
static bool _silver_damages_victim(bolt &beam, actor* victim, int &dmg,
std::string &dmg_msg)
{
- bool chaotic;
-
- if (victim->atype() == ACT_MONSTER)
- {
- monsters* mon = dynamic_cast<monsters*>(victim);
- chaotic = mons_is_chaotic(mon); // Includes shapeshifters.
- }
- else
- chaotic = transform_changed_physiology();
-
- if (chaotic || victim->is_unholy())
+ if (victim->is_unholy() || victim->is_chaotic())
{
dmg *= 2;