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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-10-25 09:49:39 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-10-25 09:49:39 +0000 |
commit | aed21b5eb6dd5422b50ecb46617f2da16f108965 (patch) | |
tree | ca38d8f0a9e58eeba9a0a1243669ea83ea988a92 /crawl-ref/source/item_use.cc | |
parent | d629a6a0ab679fb6728d2b632fe4bea13fcd3a0b (diff) | |
download | crawl-ref-aed21b5eb6dd5422b50ecb46617f2da16f108965.tar.gz crawl-ref-aed21b5eb6dd5422b50ecb46617f2da16f108965.zip |
[1810433] Ogre hunters start with large rocks. Monster ogres can also throw large rocks but are never generated with rocks.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2545 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/item_use.cc')
-rw-r--r-- | crawl-ref/source/item_use.cc | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc index 7e482656e4..40c032c3c0 100644 --- a/crawl-ref/source/item_use.cc +++ b/crawl-ref/source/item_use.cc @@ -2010,7 +2010,7 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus, // all weapons that use 'throwing' go here.. if (wepClass == OBJ_WEAPONS || (wepClass == OBJ_MISSILES - && (wepType == MI_STONE || wepType == MI_SLING_BULLET))) + && (wepType == MI_STONE || wepType == MI_LARGE_ROCK))) { // elves with elven weapons if (get_equip_race(item) == ISFLAG_ELVEN @@ -2061,6 +2061,10 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus, { switch (wepType) { + case MI_LARGE_ROCK: + if (you.can_throw_rocks()) + baseHit = 1; + break; case MI_DART: // give an appropriate 'tohit' & damage baseHit = 2; @@ -2078,7 +2082,7 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus, // Javelins use throwing skill. baseHit = -1; baseDam = property( item, PWPN_DAMAGE ); - exHitBonus += (skill_bump(SK_THROWING) * 7 / 2); + exHitBonus += skill_bump(SK_THROWING) * 3 / 2; exDamBonus += you.skills[SK_THROWING] * 3 / 5; // Adjust for strength and dex. @@ -2114,8 +2118,7 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus, // for launchers. Hand-thrown stones and darts do only half // base damage. Yet another evil 4.0ism. if (wepClass == OBJ_MISSILES - && (wepType == MI_DART || wepType == MI_STONE - || wepType == MI_SLING_BULLET)) + && (wepType == MI_DART || wepType == MI_STONE)) baseDam = div_rand_round(baseDam, 2); // exercise skill @@ -2139,6 +2142,8 @@ bool throw_it(bolt &pbolt, int throw_2, bool teleport, int acc_bonus, if (wepType == MI_LARGE_ROCK) { pbolt.range = 1 + random2( you.strength / 5 ); + if (you.can_throw_rocks()) + pbolt.range += random_range(4, 7); if (pbolt.range > 12) pbolt.range = 12; |