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author | johnny shelley <jwshelley@shell-21003.(none)> | 2009-11-20 09:25:57 +0000 |
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committer | Matthew Cline <zelgadis@sourceforge.net> | 2009-11-20 02:31:13 -0800 |
commit | b449537ec1d001f9acb920e777dc5d6928048f1b (patch) | |
tree | b78fb5737ad05e234caafcdad85e246e02af7848 /crawl-ref/source/item_use.cc | |
parent | 7f34e34ed8ee293ac38caf5e7091cf10b48e5cd8 (diff) | |
download | crawl-ref-b449537ec1d001f9acb920e777dc5d6928048f1b.tar.gz crawl-ref-b449537ec1d001f9acb920e777dc5d6928048f1b.zip |
remove redundant 'charged' when firing electric arrows
Signed-off-by: Matthew Cline <zelgadis@sourceforge.net>
Diffstat (limited to 'crawl-ref/source/item_use.cc')
-rw-r--r-- | crawl-ref/source/item_use.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc index cef3e363ba..99d98abaae 100644 --- a/crawl-ref/source/item_use.cc +++ b/crawl-ref/source/item_use.cc @@ -2160,7 +2160,7 @@ bool setup_missile_beam(const actor *agent, bolt &beam, item_def &item, ammo_name = "silvery " + ammo_name; } - if (charged) + if (charged && ammo.special != SPMSL_ELECTRIC) { beam.name = "charged " + beam.name; ammo_name = "charged " + ammo_name; |