summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/item_use.cc
diff options
context:
space:
mode:
authorDavid Ploog <dploog@users.sourceforge.net>2009-11-20 20:50:06 +0100
committerDavid Ploog <dploog@users.sourceforge.net>2009-11-20 20:56:30 +0100
commitcbf4418a7f3a78c3f0d935816cf5ea7ed1b4def7 (patch)
treee37c4b80b92f54939a38bffd2af4f70270263e46 /crawl-ref/source/item_use.cc
parent1010ec5516dd432020909da90c60ed78c45b70b2 (diff)
downloadcrawl-ref-cbf4418a7f3a78c3f0d935816cf5ea7ed1b4def7.tar.gz
crawl-ref-cbf4418a7f3a78c3f0d935816cf5ea7ed1b4def7.zip
Make mulching of branded ammunition multiplicative.
For now, it's double for fire and frost (removed the distinction at least for the time being) and quadrupled for reaping.
Diffstat (limited to 'crawl-ref/source/item_use.cc')
-rw-r--r--crawl-ref/source/item_use.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index 13be59da12..207a644868 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -3232,11 +3232,11 @@ bool thrown_object_destroyed(item_def *item, const coord_def& where,
if (brand == SPMSL_STEEL)
chance *= 10;
if (brand == SPMSL_FLAME)
- chance -= 2;
- if (brand == SPMSL_FROST) // ice seems less destructive to the missile, right?
- chance -= 1;
+ chance /= 2;
+ if (brand == SPMSL_FROST)
+ chance /= 2;
if (brand == SPMSL_REAPING)
- chance -= 3;
+ chance /= 4;
}
// Enchanted projectiles get an extra shot at avoiding