diff options
author | David Ploog <dploog@users.sourceforge.net> | 2009-11-20 20:50:06 +0100 |
---|---|---|
committer | David Ploog <dploog@users.sourceforge.net> | 2009-11-20 20:56:30 +0100 |
commit | cbf4418a7f3a78c3f0d935816cf5ea7ed1b4def7 (patch) | |
tree | e37c4b80b92f54939a38bffd2af4f70270263e46 /crawl-ref/source/item_use.cc | |
parent | 1010ec5516dd432020909da90c60ed78c45b70b2 (diff) | |
download | crawl-ref-cbf4418a7f3a78c3f0d935816cf5ea7ed1b4def7.tar.gz crawl-ref-cbf4418a7f3a78c3f0d935816cf5ea7ed1b4def7.zip |
Make mulching of branded ammunition multiplicative.
For now, it's double for fire and frost (removed the distinction at least
for the time being) and quadrupled for reaping.
Diffstat (limited to 'crawl-ref/source/item_use.cc')
-rw-r--r-- | crawl-ref/source/item_use.cc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc index 13be59da12..207a644868 100644 --- a/crawl-ref/source/item_use.cc +++ b/crawl-ref/source/item_use.cc @@ -3232,11 +3232,11 @@ bool thrown_object_destroyed(item_def *item, const coord_def& where, if (brand == SPMSL_STEEL) chance *= 10; if (brand == SPMSL_FLAME) - chance -= 2; - if (brand == SPMSL_FROST) // ice seems less destructive to the missile, right? - chance -= 1; + chance /= 2; + if (brand == SPMSL_FROST) + chance /= 2; if (brand == SPMSL_REAPING) - chance -= 3; + chance /= 4; } // Enchanted projectiles get an extra shot at avoiding |