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author | johnny shelley <jwshelley@shell-22005.(none)> | 2009-11-19 05:44:39 +0000 |
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committer | Matthew Cline <zelgadis@sourceforge.net> | 2009-11-20 02:34:28 -0800 |
commit | cd397dc4d76ee1ca808b7a19780b7f0a573331f1 (patch) | |
tree | 2da4843a0e279a8a2ddb79326812249d70d7e6c2 /crawl-ref/source/item_use.cc | |
parent | 1dcce9fd9868509eca825cf264c95dcb0b5e511a (diff) | |
download | crawl-ref-cd397dc4d76ee1ca808b7a19780b7f0a573331f1.tar.gz crawl-ref-cd397dc4d76ee1ca808b7a19780b7f0a573331f1.zip |
ammo mulch changes
fire / frost / electric / reaping are not auto mulch flame has chance to
save reduced by 2 frost has chance to save reduced by 1 reaping has
chance to save reduced by 3 electric has standard chance as it only
procs 1 in 3 added was_missile to beam properties in order to not auto
mulch other beam types than BEAM_MISSILE
Signed-off-by: Matthew Cline <zelgadis@sourceforge.net>
Diffstat (limited to 'crawl-ref/source/item_use.cc')
-rw-r--r-- | crawl-ref/source/item_use.cc | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc index 99d98abaae..13be59da12 100644 --- a/crawl-ref/source/item_use.cc +++ b/crawl-ref/source/item_use.cc @@ -1975,6 +1975,7 @@ bool setup_missile_beam(const actor *agent, bolt &beam, item_def &item, } beam.type = dchar_glyph(zapsym); + beam.was_missile = true; returning = get_weapon_brand(item) == SPWPN_RETURNING || get_ammo_brand(item) == SPMSL_RETURNING; @@ -3206,6 +3207,8 @@ bool thrown_object_destroyed(item_def *item, const coord_def& where, if (item->base_type == OBJ_MISSILES) { int brand = get_ammo_brand(*item); + if (brand == SPMSL_CHAOS || brand == SPMSL_DISPERSAL) + return(true); // [dshaligram] Removed influence of Throwing on ammo preservation. // The effect is nigh impossible to perceive. switch (item->sub_type) @@ -3228,6 +3231,12 @@ bool thrown_object_destroyed(item_def *item, const coord_def& where, } if (brand == SPMSL_STEEL) chance *= 10; + if (brand == SPMSL_FLAME) + chance -= 2; + if (brand == SPMSL_FROST) // ice seems less destructive to the missile, right? + chance -= 1; + if (brand == SPMSL_REAPING) + chance -= 3; } // Enchanted projectiles get an extra shot at avoiding |