summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/item_use.cc
diff options
context:
space:
mode:
authorEino Keskitalo <evktalo@users.sourceforge.net>2009-11-20 22:33:57 +0200
committerEino Keskitalo <evktalo@users.sourceforge.net>2009-11-20 22:47:37 +0200
commite52f946460dc20b55c4cae9bbc1731bd462e3e39 (patch)
tree6fb6306bef56a04a084c7474ffef487a2bb7e2f7 /crawl-ref/source/item_use.cc
parent55f26887d8ed4b0d588f0e0a1abd8f354eff6ce1 (diff)
downloadcrawl-ref-e52f946460dc20b55c4cae9bbc1731bd462e3e39.tar.gz
crawl-ref-e52f946460dc20b55c4cae9bbc1731bd462e3e39.zip
Make shields not delay slings.
Slings are now HANDS_ONE (instead of HANDS_HALF like blowguns and hand crossbows), and made the delay for such ranged weapons in launcher_shield_slowdown to be 100. Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
Diffstat (limited to 'crawl-ref/source/item_use.cc')
-rw-r--r--crawl-ref/source/item_use.cc2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index 207a644868..09ed05cd10 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -1575,6 +1575,8 @@ int launcher_shield_slowdown(const item_def &launcher, const item_def *shield)
{
default:
case HANDS_ONE:
+ break;
+
case HANDS_HALF:
speed_adjust = shield_type == ARM_BUCKLER ? 105 :
shield_type == ARM_SHIELD ? 125 :