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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-09-23 21:21:11 +0000
committerDarshan Shaligram <dshaligram@users.sourceforge.net>2009-09-24 02:58:10 +0530
commitf176a95f03207f9225ba1d4085005f3756df35a3 (patch)
tree72977967f7be44bd447a04813b44a679a1820c5a /crawl-ref/source/item_use.cc
parent2e8eedbf4838b52d091c4a0a1754ec85813794ff (diff)
downloadcrawl-ref-f176a95f03207f9225ba1d4085005f3756df35a3.tar.gz
crawl-ref-f176a95f03207f9225ba1d4085005f3756df35a3.zip
* Also allow Maurice to steal the occasional spellbook or piece of
jewellery. * As per FR 1937144, leave a purple cloud if the player or a monster blinks or teleports away. For some reason this doesn't yet work correctly with scrolls of blinking, even though wizard blink (which uses the same function) does work. -- (from svn) Signed-off-by: Darshan Shaligram <dshaligram@users.sourceforge.net>
Diffstat (limited to 'crawl-ref/source/item_use.cc')
-rw-r--r--crawl-ref/source/item_use.cc8
1 files changed, 8 insertions, 0 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index e78b4aaea6..88794020cf 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -1832,6 +1832,9 @@ static bool _dispersal_hit_victim(bolt& beam, actor* victim, int dmg,
if (victim->atype() == ACT_PLAYER)
{
+ // Leave a purple cloud.
+ place_cloud(CLOUD_PURP_SMOKE, you.pos(), 1 + random2(3), KC_YOU);
+
victim->moveto(pos);
mpr("You blink!");
}
@@ -1843,6 +1846,11 @@ static bool _dispersal_hit_victim(bolt& beam, actor* victim, int dmg,
mon->seen_context = "thin air";
mon->move_to_pos(pos);
+
+ // Leave a purple cloud.
+ place_cloud(CLOUD_PURP_SMOKE, oldpos, 1 + random2(3),
+ victim->kill_alignment());
+
mon->apply_location_effects(oldpos);
mon->check_redraw(oldpos);