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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-23 21:46:25 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-23 21:46:25 +0000
commit4199cb903775df050465148d7ade49daf09fac39 (patch)
tree80945903f518f9711e28c413438e51d9890473d8 /crawl-ref/source/item_use.h
parent9e511702e814c94093bb77ae460f8be8b7a49b16 (diff)
downloadcrawl-ref-4199cb903775df050465148d7ade49daf09fac39.tar.gz
crawl-ref-4199cb903775df050465148d7ade49daf09fac39.zip
Add a weapon enchantment blessing that will enchant a monster's weapon
by two points (either this or armor enchantment blessing can occur, with 5% rarity). Whether to-hit or to-damage is chosen is random. Split handling of weapon enchantment into enchant_weapon() for the generic item routines, and handle_enchant_weapon() for the player-specific routines. Furthermore, make enchant_weapon() and enchant_armour() more similar in terms of structure. Also, in bless_follower(), store the blessing description and monster name in std::strings instead of const char*'s. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3839 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/item_use.h')
-rw-r--r--crawl-ref/source/item_use.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/crawl-ref/source/item_use.h b/crawl-ref/source/item_use.h
index 1c79a93ecc..997f84b741 100644
--- a/crawl-ref/source/item_use.h
+++ b/crawl-ref/source/item_use.h
@@ -160,8 +160,7 @@ void use_randart(item_def &item);
bool puton_item(int slot, bool prompt_finger = true);
-bool enchant_weapon( enchant_stat_type which_stat, bool quiet = false,
- int wpn = -1 );
+bool enchant_weapon( enchant_stat_type which_stat, bool quiet, item_def &wpn );
bool enchant_armour( int &ac_change, bool quiet, item_def &arm );
bool throw_it(bolt &pbolt, int throw_2, bool teleport=false, int acc_bonus=0,